﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="EditorGroups" value="house old" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 25, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-5" />
  <property name="SleeperVolumeSize" value="11, 5, 13#5, 4, 12#2, 4, 4#5, 4, 6#5, 1, 7#5, 1, 12#12, 3, 12#13, 3, 7" />
  <property name="SleeperVolumeStart" value="16, 0, 18#16, 6, 16#16, 6, 12#23, 6, 25#19, 11, 24#19, 11, 12#28, 5, 28#2, 5, 33" />
  <property name="SleeperVolumeGroupId" value="0,1,1,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupBikerBar,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,1,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,True,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="8, 13, 1" />
  <property name="POIMarkerStart" value="4, 4, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_12" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 5, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="25, 6, 30" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="39, 5, 30" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="16, 2, 22" />
    </property>
    <property class="POILight">
      <property name="0" value="25, 9, 22" />
      <property name="1" value="25, 9, 27" />
      <property name="2" value="21, 7, 28" />
      <property name="3" value="26, 6, 30" />
      <property name="4" value="21, 8, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 11, 24" />
      <property name="1" value="25, 6, 25" />
      <property name="2" value="31, 5, 27" />
      <property name="3" value="21, 6, 29" />
    </property>
    <property class="quest_wood">
      <property name="0" value="29, 5, 21" />
      <property name="1" value="29, 5, 22" />
      <property name="2" value="29, 5, 23" />
      <property name="3" value="29, 5, 24" />
      <property name="4" value="29, 5, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 11, 21" />
      <property name="1" value="23, 7, 30" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="26, 6, 27" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="22, 11, 12" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 5, 5" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="529368" />
    <property name="TotalTriangles" value="215852" />
    <property class="BlockEntities">
      <property name="Vertices" value="473402" />
      <property name="Triangles" value="180840" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="49375" />
      <property name="Triangles" value="25620" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="895" />
      <property name="Triangles" value="584" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="336" />
      <property name="Triangles" value="168" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5360" />
      <property name="Triangles" value="8640" />
    </property>
  </property>
</prefab>