﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperVolumeSize" value="3, 6, 7#11, 9, 10#12, 4, 8#5, 5, 9" />
  <property name="SleeperVolumeStart" value="25, 11, 16#19, 1, 21#19, 1, 8#25, 5, 12" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_Zom_Burnt,2,2,S_Zom_Burnt,2,2,S_Zom_Burnt,1,1" />
  <property name="SleeperIsLootVolume" value="True,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="YOffset" value="-5" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="5, 13, 1" />
  <property name="POIMarkerStart" value="6, 4, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="419950" />
    <property name="TotalTriangles" value="189192" />
    <property class="BlockEntities">
      <property name="Vertices" value="313344" />
      <property name="Triangles" value="127056" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="100078" />
      <property name="Triangles" value="52082" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="566" />
      <property name="Triangles" value="442" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5962" />
      <property name="Triangles" value="9612" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="2, 5, 16" />
      <property name="1" value="4, 5, 19" />
    </property>
    <property class="Rally">
      <property name="0" value="8, 5, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 3, 30" />
      <property name="1" value="26, 7, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 6, 23" />
      <property name="1" value="27, 5, 33" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="36, 5, 24" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 2, 30" />
    </property>
  </property>
</prefab>