﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-4" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeSize" value="14, 6, 14#8, 4, 7#7, 4, 8#8, 4, 6#4, 4, 4#8, 3, 7#9, 4, 9" />
  <property name="SleeperVolumeStart" value="17, 0, 18#20, 10, 18#25, 6, 10#24, 6, 22#28, 6, 28#20, 11, 11#22, 1, 9" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,2,2,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="4, 13, 1" />
  <property name="POIMarkerStart" value="7, 3, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="327367" />
    <property name="TotalTriangles" value="149001" />
    <property class="BlockEntities">
      <property name="Vertices" value="244881" />
      <property name="Triangles" value="97942" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="76008" />
      <property name="Triangles" value="41907" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1426" />
      <property name="Triangles" value="1032" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5052" />
      <property name="Triangles" value="8120" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="36, 4, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="26, 1, 21" />
      <property name="1" value="26, 6, 21" />
      <property name="2" value="28, 1, 21" />
      <property name="3" value="30, 2, 23" />
      <property name="4" value="25, 11, 25" />
      <property name="5" value="28, 7, 29" />
      <property name="6" value="30, 7, 29" />
      <property name="7" value="28, 7, 30" />
      <property name="8" value="29, 6, 30" />
      <property name="9" value="30, 7, 30" />
    </property>
    <property class="POILight">
      <property name="0" value="29, 8, 21" />
      <property name="1" value="28, 3, 22" />
      <property name="2" value="30, 6, 23" />
      <property name="3" value="27, 7, 27" />
      <property name="4" value="25, 12, 28" />
      <property name="5" value="30, 1, 30" />
      <property name="6" value="21, 9, 32" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="28, 2, 19" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 6, 21" />
      <property name="1" value="30, 1, 21" />
      <property name="2" value="30, 6, 21" />
      <property name="3" value="30, 1, 22" />
      <property name="4" value="30, 1, 23" />
      <property name="5" value="30, 6, 24" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="23, 11, 26" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 4, 0" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 6, 22" />
      <property name="1" value="25, 11, 24" />
      <property name="2" value="23, 6, 29" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="28, 8, 22" />
      <property name="1" value="24, 8, 24" />
      <property name="2" value="21, 2, 25" />
      <property name="3" value="27, 1, 28" />
      <property name="4" value="28, 6, 29" />
    </property>
  </property>
</prefab>