﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="11, 4, 5#7, 4, 8#11, 5, 3#6, 4, 7#2, 3, 3#5, 4, 8#7, 2, 3" />
  <property name="SleeperVolumeStart" value="14, 3, 21#14, 8, 18#14, 13, 18#19, 3, 13#19, 3, 17#14, 3, 13#14, 13, 21" />
  <property name="SleeperVolumeGameStageAdjust" value=",,," />
  <property name="SleeperIsLootVolume" value="False,False,False,True,True,False,False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-1" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,0,2,1,0,1,2" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="6, 13, 1" />
  <property name="POIMarkerStart" value="26, 0, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="294992" />
    <property name="TotalTriangles" value="126061" />
    <property class="BlockEntities">
      <property name="Vertices" value="218188" />
      <property name="Triangles" value="79464" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="71688" />
      <property name="Triangles" value="38719" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="254" />
      <property name="Triangles" value="218" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4862" />
      <property name="Triangles" value="7660" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="30, 2, 36" />
    </property>
    <property class="quest_wood">
      <property name="0" value="23, 2, 10" />
    </property>
    <property class="POILight">
      <property name="0" value="24, 9, 22" />
      <property name="1" value="22, 6, 23" />
      <property name="2" value="24, 4, 24" />
      <property name="3" value="26, 3, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="23, 13, 22" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="23, 3, 22" />
      <property name="1" value="29, 5, 23" />
      <property name="2" value="30, 5, 23" />
      <property name="3" value="23, 9, 25" />
      <property name="4" value="24, 9, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 5, 21" />
      <property name="1" value="23, 11, 25" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="26, 2, 25" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="16, 14, 19" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 4, 21" />
      <property name="1" value="27, 2, 23" />
      <property name="2" value="28, 2, 23" />
      <property name="3" value="29, 2, 23" />
      <property name="4" value="22, 4, 25" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="30, 2, 23" />
      <property name="1" value="31, 3, 23" />
    </property>
    <property class="Rally">
      <property name="0" value="27, 2, 27" />
    </property>
  </property>
</prefab>