﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-22" />
  <property name="SleeperVolumeSize" value="10, 5, 25#2, 3, 5#10, 5, 17#10, 4, 24#24, 14, 9#10, 5, 24#10, 7, 17#10, 5, 15#8, 5, 14#5, 8, 8#10, 5, 7#10, 5, 9#5, 4, 7#24, 8, 43" />
  <property name="SleeperVolumeStart" value="40, 19, 48#48, 25, 60#40, 30, 56#40, 35, 49#40, 4, 59#51, 29, 49#51, 35, 49#51, 24, 49#40, 24, 49#40, 20, 65#40, 30, 49#51, 24, 64#45, 25, 65#11, 23, 48" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,True,True,False,False,False,False,False,False,True,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,True,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="3" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,1,0,0,0,0,0,0,0,0,0,0,1,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,2,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="5, 13, 3" />
  <property name="POIMarkerStart" value="48, 21, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="100, 44, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property name="TriggerVolumeSize" value="1, 3, 1" />
  <property name="TriggerVolumeStart" value="58, 26, 51" />
  <property name="TriggerVolumeTriggers" value="9" />
  <property class="Stats">
    <property name="TotalVertices" value="1704270" />
    <property name="TotalTriangles" value="760418" />
    <property class="BlockEntities">
      <property name="Vertices" value="1467718" />
      <property name="Triangles" value="584624" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="191368" />
      <property name="Triangles" value="105836" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2266" />
      <property name="Triangles" value="1494" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="42918" />
      <property name="Triangles" value="68464" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="94, 22, 95" />
    </property>
    <property class="quest_wood">
      <property name="0" value="63, 24, 65" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="61, 18, 82" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="58, 17, 82" />
    </property>
    <property class="POILight">
      <property name="0" value="53, 22, 67" />
      <property name="1" value="51, 26, 69" />
      <property name="2" value="53, 28, 69" />
      <property name="3" value="58, 21, 70" />
      <property name="4" value="59, 30, 71" />
      <property name="5" value="58, 21, 72" />
      <property name="6" value="51, 19, 74" />
      <property name="7" value="55, 20, 81" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="55, 35, 69" />
      <property name="1" value="59, 31, 69" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="42, 25, 73" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="60, 17, 82" />
      <property name="1" value="55, 17, 84" />
      <property name="2" value="55, 18, 84" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 24, 82" />
      <property name="1" value="44, 24, 85" />
      <property name="2" value="37, 24, 86" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="49, 20, 61" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="55, 30, 69" />
    </property>
    <property class="Rally">
      <property name="0" value="48, 24, 78" />
    </property>
  </property>
</prefab>