﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-5" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperVolumeSize" value="4, 3, 11#4, 4, 5#2, 3, 11#8, 3, 3#5, 3, 4#3, 2, 5#2, 3, 4#2, 3, 6#3, 3, 7#4, 3, 8#1, 3, 2#3, 4, 1#3, 3, 4#3, 3, 2#1, 2, 1#1, 2, 1#1, 2, 2#2, 3, 1#1, 3, 1#1, 3, 1#4, 3, 2#2, 2, 2#2, 3, 2#1, 3, 1#1, 3, 1#4, 3, 1#1, 3, 1#1, 1, 1#1, 1, 1" />
  <property name="SleeperVolumeStart" value="23, 1, 12#23, 6, 11#19, 6, 12#14, 1, 13#14, 6, 18#24, 6, 17#22, 11, 19#15, 11, 11#23, 11, 11#17, 11, 11#22, 6, 22#24, 5, 18#16, 11, 19#19, 1, 17#21, 11, 13#22, 11, 13#21, 11, 12#22, 5, 18#22, 5, 18#22, 4, 17#23, 1, 21#14, 4, 22#14, 3, 22#19, 6, 16#20, 6, 14#23, 6, 22#22, 6, 18#33, 5, 23#39, 5, 19" />
  <property name="SleeperVolumeGroupId" value="5,0,0,5,9,0,1,0,0,0,4,4,2,5,1,2,3,3,2,1,6,6,5,9,9,4,4,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieBoe,1,1,GroupGenericZombie,1,2,GroupAbandonedHouse,1,1,GroupGenericZombie,1,1,zombieFemaleFat,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,False,True,True,True,True,True,True,False,True,True,True,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False" />
  <property name="SleeperIsBossVolume" value="True,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,0,0,0,0,2,2,2,2,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="6, 13, 5" />
  <property name="POIMarkerStart" value="7, 4, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # #2#4" />
  <property name="TriggerVolumeSize" value="3, 2, 3#3, 3, 5#1, 5, 5" />
  <property name="TriggerVolumeStart" value="24, 6, 18#18, 11, 14#21, 10, 16" />
  <property name="TriggerVolumeTriggers" value="2#3#4" />
  <property name="SVS28" value="sleep 1^trigger 6" />
  <property name="SVS27" value="sleep 1^trigger 5^sleep 3^trigger 5" />
  <property class="Stats">
    <property name="TotalVertices" value="443598" />
    <property name="TotalTriangles" value="199515" />
    <property class="BlockEntities">
      <property name="Vertices" value="341442" />
      <property name="Triangles" value="135723" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="95468" />
      <property name="Triangles" value="54332" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="912" />
      <property name="Triangles" value="540" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="344" />
      <property name="Triangles" value="172" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5432" />
      <property name="Triangles" value="8748" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 5, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 6, 7" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="22, 2, 12" />
      <property name="1" value="26, 2, 12" />
      <property name="2" value="23, 3, 15" />
      <property name="3" value="23, 12, 17" />
    </property>
    <property class="quest_wood">
      <property name="0" value="21, 5, 24" />
      <property name="1" value="22, 5, 25" />
      <property name="2" value="27, 5, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 11, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 2, 23" />
    </property>
    <property class="POILight">
      <property name="0" value="24, 14, 21" />
      <property name="1" value="25, 9, 21" />
      <property name="2" value="26, 8, 22" />
      <property name="3" value="21, 9, 24" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="24, 11, 22" />
      <property name="1" value="25, 11, 22" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="18, 1, 13" />
      <property name="1" value="18, 2, 20" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="17, 11, 15" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="22, 1, 18" />
    </property>
    <property class="quest_feather">
      <property name="0" value="7, 8, 35" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="24, 1, 17" />
      <property name="1" value="25, 1, 19" />
      <property name="2" value="26, 1, 19" />
    </property>
  </property>
</prefab>