﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="6, 3, 8#18, 3, 10#8, 3, 8#6, 3, 7#8, 4, 15#7, 4, 10#8, 4, 10#5, 4, 4#5, 4, 6#8, 3, 4#29, 6, 22#7, 4, 2#1, 3, 2" />
  <property name="SleeperVolumeStart" value="10, 1, 12#16, 1, 23#27, 1, 12#25, 6, 13#24, 11, 12#17, 16, 11#24, 16, 11#25, 16, 22#9, 1, 21#9, 16, 22#5, 20, 8#22, 5, 24#11, 17, 22" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,,,,,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,True,False,True,False,True" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-5" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,9,0,9" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,2,0,0,2,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="6, 13, 5#7, 3, 2" />
  <property name="POIMarkerStart" value="36, 4, -5#15, 4, 42" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="residential#residential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_01,part_driveway_residential_back_03" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 26, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="657385" />
    <property name="TotalTriangles" value="263993" />
    <property class="BlockEntities">
      <property name="Vertices" value="534985" />
      <property name="Triangles" value="192744" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="113689" />
      <property name="Triangles" value="60303" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="16" />
      <property name="Triangles" value="8" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="3347" />
      <property name="Triangles" value="2374" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="72" />
      <property name="Triangles" value="36" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5276" />
      <property name="Triangles" value="8528" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="5, 5, 5" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 5, 8" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="25, 11, 21" />
      <property name="1" value="31, 16, 22" />
      <property name="2" value="21, 6, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 11, 21" />
      <property name="1" value="28, 16, 21" />
      <property name="2" value="27, 6, 24" />
      <property name="3" value="24, 11, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="32, 9, 22" />
      <property name="1" value="30, 9, 23" />
      <property name="2" value="34, 3, 23" />
      <property name="3" value="33, 7, 25" />
      <property name="4" value="29, 8, 27" />
    </property>
  </property>
</prefab>