﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="EditorGroups" value="house old" />
  <property name="Tags" value="rural" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-7" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeSize" value="13, 3, 9#5, 3, 5#5, 1, 13#5, 1, 13#9, 5, 9#10, 4, 8#1, 2, 2#6, 4, 4#6, 4, 4#3, 4, 5#6, 4, 14#9, 8, 13#6, 4, 13#9, 8, 8#7, 4, 6#4, 4, 5#1, 4, 1#1, 4, 1#1, 4, 1#40, 3, 15#27, 3, 43#31, 3, 20#7, 3, 38#9, 4, 5#3, 1, 1#2, 1, 13#6, 7, 5" />
  <property name="SleeperVolumeStart" value="16, 24, 24#21, 24, 33#26, 19, 22#14, 19, 22#9, 8, 37#19, 14, 36#11, 8, 35#14, 14, 22#14, 14, 31#14, 14, 26#14, 9, 22#14, 0, 22#26, 9, 22#20, 0, 36#25, 14, 21#16, 3, 16#23, 0, 27#13, 0, 27#13, 0, 29#19, 7, 44#32, 7, 1#1, 7, 1#1, 7, 21#24, 4, 31#24, 20, 23#32, 14, 22#21, 0, 16" />
  <property name="SleeperVolumeGroupId" value="1,1,6,0,3,0,3,2,2,2,0,4,0,0,0,4,4,4,4,5,5,5,5,0,6,0,4" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupBikerBar,2,2,GroupGhostTown,4,4,ZomBusinessman,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupHospital,3,3,ZomBusinessman,1,1,GroupGhostTown,5,5,GroupGenericZombie,2,2,GroupLabWorker,1,1,GroupLabWorker,1,1,GroupZomBadassOnly,0,0,GroupZomBadassOnly,1,1,GroupBikerBar,1,1,GroupZomBadassOnly,1,1,GroupGenericZombie,0,1,GroupGenericZombie,0,1,GroupGenericZombie,0,1,GroupGenericZombie,0,1,GroupLabWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupZomBadassOnly,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,0,2,0,0,2,2,2,1,0,2,0,0,0,2,0,0,0,2,2,2,2,2,2,2,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,True,False,False,False,False" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="39, 6, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 31, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="LightsVolume" value="17705.75" />
    <property name="TotalVertices" value="1403898" />
    <property name="TotalTriangles" value="582516" />
    <property class="BlockEntities">
      <property name="Vertices" value="1244813" />
      <property name="Triangles" value="483096" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="145559" />
      <property name="Triangles" value="77866" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1390" />
      <property name="Triangles" value="922" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="24" />
      <property name="Triangles" value="12" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="12112" />
      <property name="Triangles" value="20620" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="52, 8, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 9, 31" />
      <property name="1" value="25, 20, 32" />
      <property name="2" value="19, 14, 33" />
      <property name="3" value="19, 19, 33" />
      <property name="4" value="25, 9, 33" />
      <property name="5" value="23, 9, 35" />
      <property name="6" value="18, 9, 37" />
      <property name="7" value="23, 15, 38" />
      <property name="8" value="20, 14, 39" />
      <property name="9" value="21, 3, 39" />
    </property>
    <property class="POILight">
      <property name="0" value="30, 16, 34" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="15, 14, 34" />
      <property name="1" value="27, 4, 39" />
      <property name="2" value="17, 3, 40" />
      <property name="3" value="17, 9, 41" />
      <property name="4" value="29, 8, 42" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="30, 4, 30" />
    </property>
    <property class="quest_wood">
      <property name="0" value="30, 8, 20" />
      <property name="1" value="31, 8, 20" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="32, 9, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="7, 8, 33" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="31, 4, 32" />
      <property name="1" value="30, 14, 34" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="30, 4, 32" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="30, 9, 27" />
    </property>
    <property class="quest_feather">
      <property name="0" value="16, 24, 24" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="28, 19, 34" />
    </property>
  </property>
</prefab>