﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 60, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="POIMarkerTags" value="" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-28" />
  <property name="SleeperVolumeSize" value="11, 4, 9#6, 4, 4#7, 4, 4#8, 4, 8#7, 5, 8#4, 5, 18#6, 4, 5#11, 3, 4#9, 3, 7#5, 4, 7#16, 4, 4#4, 2, 10#2, 2, 1#1, 2, 2#1, 2, 1#5, 5, 27#2, 5, 3#18, 4, 3#18, 4, 3#9, 3, 3#7, 5, 6#3, 2, 5#3, 7, 11#5, 3, 4#24, 15, 15#8, 4, 15#3, 7, 2#3, 8, 2" />
  <property name="SleeperVolumeStart" value="36, 31, 25#18, 31, 36#10, 36, 25#41, 36, 30#24, 41, 23#11, 20, 27#16, 31, 25#25, 31, 32#22, 36, 22#36, 36, 22#25, 36, 33#37, 41, 23#32, 41, 21#32, 41, 26#39, 41, 21#28, 17, 23#26, 17, 26#37, 4, 44#37, 4, 26#41, 9, 47#41, 7, 9#43, 6, 15#53, 9, 15#39, 15, 21#28, 2, 29#52, 4, 29#25, 33, 30#28, 32, 30" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupZomBadassOnly,0,0,GroupLabWorker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupSpecialInfected,1,1,GroupZomBadassOnly,1,1,GroupLabWorker,5,6,GroupGenericZombie,0,0,GroupZomBadassOnly,3,3,GroupSpecialInfected,3,3,GroupHospital,2,2,GroupLabWorker,2,2,GroupGenericZombie,0,0,GroupLabWorker,2,2,GroupLabWorker,3,3,zombieFatHawaiianRadiated,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeGroupId" value="0,8,60,1,2,3,6,0,0,0,1,0,2,2,2,13,3,4,4,0,7,7,0,14,20,4,6,8" />
  <property name="SleeperVolumeFlags" value="0,0,3,2,2,0,0,0,0,0,2,2,0,0,0,0,2,3,3,0,0,2,0,3,1,2,2,2" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeTriggeredBy" value=" # #16# # # # # # # # # # # # # # #4#4# # # # #12# # # # " />
  <property name="POIMarkerSize" value="5, 1, 5" />
  <property name="POIMarkerStart" value="16, 27, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="TriggerVolumeSize" value="4, 4, 4#9, 3, 11" />
  <property name="TriggerVolumeStart" value="17, 36, 25#7, 36, 30" />
  <property name="TriggerVolumeTriggers" value="16,17#16" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="49, 28, 6" />
    </property>
    <property class="quest_wood">
      <property name="0" value="46, 30, 19" />
      <property name="1" value="46, 30, 20" />
      <property name="2" value="46, 30, 21" />
      <property name="3" value="46, 30, 22" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 11, 48" />
      <property name="1" value="50, 11, 48" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="50, 6, 46" />
      <property name="1" value="51, 6, 46" />
      <property name="2" value="52, 6, 46" />
      <property name="3" value="49, 10, 49" />
      <property name="4" value="50, 10, 49" />
      <property name="5" value="51, 10, 49" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="48, 4, 30" />
      <property name="1" value="49, 4, 31" />
      <property name="2" value="50, 4, 32" />
      <property name="3" value="49, 4, 40" />
      <property name="4" value="49, 9, 45" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="18, 20, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="32, 36, 31" />
      <property name="1" value="35, 41, 35" />
      <property name="2" value="36, 32, 44" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="54, 9, 34" />
      <property name="1" value="54, 4, 36" />
      <property name="2" value="58, 4, 37" />
      <property name="3" value="51, 9, 39" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="54, 11, 18" />
      <property name="1" value="54, 11, 23" />
      <property name="2" value="52, 6, 27" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="35, 41, 21" />
      <property name="1" value="36, 41, 21" />
      <property name="2" value="37, 41, 21" />
      <property name="3" value="30, 31, 25" />
      <property name="4" value="35, 31, 29" />
    </property>
    <property class="quest_feather">
      <property name="0" value="19, 52, 21" />
      <property name="1" value="18, 52, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="50, 9, 46" />
    </property>
    <property class="Rally">
      <property name="0" value="33, 30, 12" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="44, 5, 34" />
      <property name="1" value="42, 5, 36" />
      <property name="2" value="44, 5, 38" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="36, 36, 44" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="45289.48" />
    <property name="TotalVertices" value="1619151" />
    <property name="TotalTriangles" value="662221" />
    <property class="BlockEntities">
      <property name="Vertices" value="1194930" />
      <property name="Triangles" value="388143" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="388107" />
      <property name="Triangles" value="222526" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="3904" />
      <property name="Triangles" value="1952" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3790" />
      <property name="Triangles" value="2580" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="28420" />
      <property name="Triangles" value="47020" />
    </property>
  </property>
</prefab>