﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-1" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeSize" value="31, 3, 27#9, 6, 11#9, 6, 4#16, 6, 18#9, 6, 7#12, 1, 3" />
  <property name="SleeperVolumeStart" value="2, 7, 12#21, 0, 21#21, 0, 33#4, 0, 15#21, 0, 14#4, 2, 33" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupBikerBar,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,0,0,1,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,2,2,0,3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="5, 13, 1" />
  <property name="POIMarkerStart" value="8, 0, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #1" />
  <property name="TriggerVolumeSize" value="3, 3, 3" />
  <property name="TriggerVolumeStart" value="4, 3, 33" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="521556" />
    <property name="TotalTriangles" value="201528" />
    <property class="BlockEntities">
      <property name="Vertices" value="459012" />
      <property name="Triangles" value="155837" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="56546" />
      <property name="Triangles" value="37463" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1288" />
      <property name="Triangles" value="840" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4710" />
      <property name="Triangles" value="7388" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 1, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="24, 2, 38" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="13, 2, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="28, 3, 28" />
      <property name="1" value="24, 3, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="10, 1, 9" />
    </property>
    <property class="quest_wood">
      <property name="0" value="31, 1, 24" />
      <property name="1" value="31, 1, 25" />
      <property name="2" value="31, 1, 28" />
      <property name="3" value="31, 1, 33" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="5, 1, 26" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 5, 24" />
      <property name="1" value="28, 5, 26" />
      <property name="2" value="23, 2, 27" />
      <property name="3" value="23, 5, 29" />
      <property name="4" value="29, 2, 36" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="8, 1, 18" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="14, 2, 34" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="13, 1, 21" />
      <property name="1" value="8, 1, 23" />
      <property name="2" value="7, 1, 30" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="27, 2, 22" />
      <property name="1" value="26, 2, 26" />
      <property name="2" value="28, 2, 32" />
      <property name="3" value="25, 2, 35" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="26, 4, 28" />
      <property name="1" value="28, 2, 28" />
      <property name="2" value="22, 1, 31" />
      <property name="3" value="21, 4, 33" />
      <property name="4" value="21, 4, 36" />
    </property>
  </property>
</prefab>