﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-6" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="SleeperVolumeSize" value="7, 5, 4#9, 5, 7#19, 5, 20#10, 6, 15#10, 4, 7#2, 5, 4" />
  <property name="SleeperVolumeStart" value="21, 7, 33#21, 7, 17#19, 0, 14#10, 6, 23#20, 7, 25#28, 7, 33" />
  <property name="SleeperVolumeGroup" value="zombieFatHawaiian,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,2,2,zombieFatHawaiian,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,4,0,4,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="5, 13, 1" />
  <property name="POIMarkerStart" value="14, 5, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 26, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="369190" />
    <property name="TotalTriangles" value="150721" />
    <property class="BlockEntities">
      <property name="Vertices" value="332582" />
      <property name="Triangles" value="124565" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="29944" />
      <property name="Triangles" value="15692" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="204" />
      <property name="Triangles" value="112" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6460" />
      <property name="Triangles" value="10352" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="38, 6, 38" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="35, 1, 27" />
      <property name="1" value="22, 14, 30" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="25, 7, 38" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 1, 21" />
      <property name="1" value="22, 1, 23" />
      <property name="2" value="29, 1, 27" />
      <property name="3" value="36, 1, 28" />
      <property name="4" value="22, 7, 30" />
      <property name="5" value="28, 8, 32" />
      <property name="6" value="24, 7, 35" />
    </property>
    <property class="POILight">
      <property name="0" value="39, 6, 33" />
    </property>
    <property class="quest_wood">
      <property name="0" value="24, 6, 12" />
      <property name="1" value="25, 6, 12" />
      <property name="2" value="26, 6, 12" />
      <property name="3" value="27, 6, 12" />
      <property name="4" value="28, 6, 12" />
      <property name="5" value="29, 6, 12" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 7, 26" />
      <property name="1" value="26, 7, 30" />
      <property name="2" value="25, 7, 35" />
      <property name="3" value="29, 11, 35" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="29, 7, 21" />
      <property name="1" value="21, 8, 22" />
      <property name="2" value="27, 9, 27" />
      <property name="3" value="26, 9, 28" />
      <property name="4" value="28, 7, 32" />
      <property name="5" value="21, 6, 35" />
      <property name="6" value="29, 10, 36" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="21, 8, 23" />
    </property>
    <property class="Rally">
      <property name="0" value="39, 6, 31" />
    </property>
  </property>
</prefab>