﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-5" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeSize" value="7, 5, 6#7, 8, 10#4, 4, 2#4, 4, 4#3, 7, 4#5, 4, 6#4, 4, 4" />
  <property name="SleeperVolumeStart" value="11, 5, 28#16, 2, 14#11, 6, 24#11, 6, 12#16, 6, 24#11, 6, 5#16, 6, 5" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Lab_Worker,2,2,S_-_Group_Biker_Bar,0,0,S_-_Group_Lab_Worker,1,1,S_-_Group_Lab_Worker,1,1,S_-_Group_Biker_Bar,1,1,S_-_Group_Lab_Worker,1,1,S_-Group_Generic_Zombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,2,2,2,0,1,1" />
  <property name="SleeperVolumeFlags" value="0,2,1,1,2,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="5, 13, 1" />
  <property name="POIMarkerStart" value="28, 4, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 14, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="413258" />
    <property name="TotalTriangles" value="197753" />
    <property class="BlockEntities">
      <property name="Vertices" value="346882" />
      <property name="Triangles" value="152282" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="60728" />
      <property name="Triangles" value="36431" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5648" />
      <property name="Triangles" value="9040" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="24, 8, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="17, 6, 24" />
      <property name="1" value="17, 6, 29" />
      <property name="2" value="17, 11, 31" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="15, 10, 23" />
      <property name="1" value="14, 8, 25" />
      <property name="2" value="13, 7, 27" />
    </property>
    <property class="Rally">
      <property name="0" value="24, 6, 4" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="33, 5, 38" />
    </property>
  </property>
</prefab>