﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-1" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeSize" value="17, 4, 30#3, 1, 8#4, 6, 8#9, 6, 7#6, 6, 7#5, 6, 8" />
  <property name="SleeperVolumeStart" value="9, 6, 6#21, 7, 26#23, 0, 22#18, 0, 27#18, 0, 15#18, 0, 7" />
  <property name="SleeperVolumeGroup" value="ZomBurnt,1,1,GroupGenericZombie,3,3,zombieFemaleFat,1,1,GroupHospital,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,True,True,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,3,2,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="7, 13, 1" />
  <property name="POIMarkerStart" value="9, 0, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_09" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" #4# # # # " />
  <property name="TriggerVolumeSize" value="3, 1, 7" />
  <property name="TriggerVolumeStart" value="21, 7, 13" />
  <property name="TriggerVolumeTriggers" value="4" />
  <property class="Stats">
    <property name="TotalVertices" value="316189" />
    <property name="TotalTriangles" value="133330" />
    <property class="BlockEntities">
      <property name="Vertices" value="250799" />
      <property name="Triangles" value="92375" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="58482" />
      <property name="Triangles" value="32167" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1512" />
      <property name="Triangles" value="1008" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="648" />
      <property name="Triangles" value="324" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4748" />
      <property name="Triangles" value="7456" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 1, 34" />
    </property>
    <property class="Rally">
      <property name="0" value="10, 1, 3" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="22, 3, 29" />
    </property>
    <property class="quest_wood">
      <property name="0" value="29, 1, 23" />
    </property>
    <property class="POILight">
      <property name="0" value="24, 5, 23" />
      <property name="1" value="23, 3, 26" />
      <property name="2" value="28, 4, 27" />
      <property name="3" value="24, 5, 32" />
      <property name="4" value="26, 4, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 2, 32" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 2, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 7, 21" />
      <property name="1" value="23, 7, 21" />
      <property name="2" value="23, 7, 23" />
      <property name="3" value="26, 3, 23" />
      <property name="4" value="25, 2, 29" />
      <property name="5" value="26, 2, 29" />
      <property name="6" value="23, 2, 31" />
      <property name="7" value="24, 2, 31" />
      <property name="8" value="21, 2, 33" />
    </property>
    <property class="quest_feather">
      <property name="0" value="17, 7, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="26, 3, 29" />
      <property name="1" value="21, 7, 33" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="24, 3, 29" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="24, 2, 27" />
    </property>
  </property>
</prefab>