﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeSize" value="5, 7, 9#7, 4, 7#9, 4, 3#9, 3, 7#4, 6, 9" />
  <property name="SleeperVolumeStart" value="13, 2, 17#14, 6, 10#13, 2, 10#13, 2, 26#18, 2, 17" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,2,GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="5, 13, 1" />
  <property name="POIMarkerStart" value="28, 0, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="398645" />
    <property name="TotalTriangles" value="164729" />
    <property class="BlockEntities">
      <property name="Vertices" value="335636" />
      <property name="Triangles" value="119767" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="56601" />
      <property name="Triangles" value="36702" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1698" />
      <property name="Triangles" value="872" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4710" />
      <property name="Triangles" value="7388" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="25, 1, 21" />
      <property name="1" value="25, 1, 22" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="33, 1, 24" />
      <property name="1" value="21, 2, 29" />
      <property name="2" value="31, 1, 32" />
      <property name="3" value="33, 1, 34" />
      <property name="4" value="34, 1, 36" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 2, 12" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="23, 2, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="13, 4, 24" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 4, 21" />
      <property name="1" value="21, 3, 30" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="14, 3, 32" />
      <property name="1" value="15, 3, 32" />
      <property name="2" value="19, 3, 32" />
      <property name="3" value="20, 3, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="9, 1, 15" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="36, 1, 35" />
    </property>
  </property>
</prefab>