﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="8, 1, 6#9, 4, 14#6, 4, 6#6, 4, 13#2, 1, 8#8, 2, 6#3, 1, 6#8, 1, 4#3, 1, 2#7, 1, 9#5, 9, 7" />
  <property name="SleeperVolumeStart" value="17, 1, 19#8, 1, 12#17, 1, 11#9, 6, 12#15, 6, 12#9, 10, 12#10, 11, 18#14, 11, 21#14, 11, 19#12, 10, 25#13, 0, 26" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-4" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,1,0,2,2,3,3,4,4,0,0" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,2,0,3,3,2,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="6, 13, 1" />
  <property name="POIMarkerStart" value="31, 3, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # #2#2# # " />
  <property name="TriggerVolumeSize" value="1, 1, 1" />
  <property name="TriggerVolumeStart" value="19, 11, 19" />
  <property name="TriggerVolumeTriggers" value="2" />
  <property class="Stats">
    <property name="TotalVertices" value="530387" />
    <property name="TotalTriangles" value="197644" />
    <property class="BlockEntities">
      <property name="Vertices" value="463249" />
      <property name="Triangles" value="155713" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="49810" />
      <property name="Triangles" value="26643" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="10048" />
      <property name="Triangles" value="5024" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1508" />
      <property name="Triangles" value="992" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5772" />
      <property name="Triangles" value="9272" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="39, 4, 2" />
    </property>
    <property class="quest_wood">
      <property name="0" value="21, 5, 10" />
      <property name="1" value="22, 5, 10" />
      <property name="2" value="23, 5, 10" />
      <property name="3" value="23, 5, 11" />
      <property name="4" value="23, 5, 12" />
      <property name="5" value="23, 5, 13" />
      <property name="6" value="23, 5, 14" />
      <property name="7" value="23, 5, 15" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 6, 12" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="20, 6, 21" />
      <property name="1" value="15, 11, 25" />
      <property name="2" value="16, 6, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 6, 23" />
    </property>
    <property class="Rally">
      <property name="0" value="29, 4, 22" />
    </property>
  </property>
</prefab>