﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-5" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="3" />
  <property name="SleeperVolumeSize" value="9, 4, 8#9, 4, 9#7, 4, 8#1, 4, 2#3, 8, 4#7, 4, 6#8, 4, 10#4, 4, 3#9, 4, 6#4, 4, 6#11, 4, 4#21, 5, 5#8, 4, 5#3, 4, 4#17, 4, 18" />
  <property name="SleeperVolumeStart" value="20, 2, 23#20, 2, 14#12, 2, 14#19, 2, 19#9, 2, 19#13, 7, 24#21, 7, 21#17, 7, 21#19, 7, 15#19, 12, 14#17, 12, 20#13, 12, 9#12, 12, 25#13, 12, 21#12, 17, 13" />
  <property name="SleeperVolumeGroupId" value="0,0,1,1,0,0,2,2,0,3,3,0,4,4,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,5,5" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperVolumeFlags" value="4,4,0,0,0,0,0,0,4,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="7, 13, 5" />
  <property name="POIMarkerStart" value="28, 4, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_04" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 26, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="800311" />
    <property name="TotalTriangles" value="293068" />
    <property class="BlockEntities">
      <property name="Vertices" value="700298" />
      <property name="Triangles" value="232035" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="92495" />
      <property name="Triangles" value="50205" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1364" />
      <property name="Triangles" value="892" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6154" />
      <property name="Triangles" value="9936" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="29, 6, 28" />
      <property name="1" value="29, 6, 29" />
      <property name="2" value="29, 6, 30" />
      <property name="3" value="28, 6, 31" />
      <property name="4" value="29, 6, 31" />
    </property>
    <property class="POILight">
      <property name="0" value="26, 19, 22" />
      <property name="1" value="21, 22, 23" />
      <property name="2" value="24, 10, 23" />
      <property name="3" value="27, 8, 23" />
      <property name="4" value="24, 10, 26" />
      <property name="5" value="25, 14, 26" />
      <property name="6" value="22, 7, 27" />
      <property name="7" value="27, 3, 29" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 7, 22" />
      <property name="1" value="24, 2, 28" />
      <property name="2" value="25, 12, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="25, 17, 23" />
      <property name="1" value="26, 2, 23" />
      <property name="2" value="23, 7, 24" />
      <property name="3" value="26, 12, 28" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="22, 2, 20" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="25, 8, 22" />
      <property name="1" value="26, 2, 22" />
      <property name="2" value="26, 8, 22" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 4, 22" />
      <property name="1" value="21, 14, 29" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="25, 17, 24" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="23, 7, 19" />
    </property>
    <property class="Rally">
      <property name="0" value="9, 6, 32" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="32, 6, 40" />
    </property>
  </property>
</prefab>