﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="5, 7, 7#7, 7, 6#4, 7, 10#7, 2, 9#11, 7, 6#11, 1, 10" />
  <property name="SleeperVolumeStart" value="15, 0, 30#34, 0, 49#28, 0, 33#25, 7, 33#13, 0, 37#13, 8, 32" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,True,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,True,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,0,0,0,1,0" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,True,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="34, 0, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 21, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="467126" />
    <property name="TotalTriangles" value="194436" />
    <property class="BlockEntities">
      <property name="Vertices" value="395819" />
      <property name="Triangles" value="145379" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="61079" />
      <property name="Triangles" value="33045" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1112" />
      <property name="Triangles" value="724" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="9116" />
      <property name="Triangles" value="15288" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="48, 1, 37" />
    </property>
    <property class="quest_wood">
      <property name="0" value="30, 2, 30" />
      <property name="1" value="31, 2, 30" />
      <property name="2" value="32, 2, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="31, 8, 41" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 2, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="32, 4, 53" />
      <property name="1" value="37, 5, 53" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 2, 53" />
    </property>
  </property>
</prefab>