﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old, house new" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="rural" />
  <property name="DifficultyTier" value="3" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeSize" value="9, 6, 3#5, 4, 4#2, 4, 2#7, 4, 6#13, 4, 6#6, 4, 9#3, 4, 2#5, 4, 6#7, 4, 5#5, 4, 7#10, 5, 6#18, 3, 7#9, 4, 6#4, 4, 3#4, 4, 13#1, 2, 1#10, 5, 8#5, 4, 6#6, 1, 9" />
  <property name="SleeperVolumeStart" value="28, 11, 30#38, 11, 34#28, 11, 25#36, 6, 25#30, 1, 25#38, 11, 25#34, 11, 33#28, 11, 33#30, 11, 25#43, 6, 31#18, 5, 32#17, 1, 31#35, 1, 32#34, 11, 36#39, 6, 31#25, 5, 31#17, 5, 23#31, 6, 27#37, 16, 27" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,zombieSteveCrawler,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-_Group_Special_Infected,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="2,1,5,3,6,1,2,0,5,3,4,0,6,1,3,4,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="5, 3, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="750203" />
    <property name="TotalTriangles" value="325165" />
    <property class="BlockEntities">
      <property name="Vertices" value="661644" />
      <property name="Triangles" value="267169" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="76427" />
      <property name="Triangles" value="39244" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2116" />
      <property name="Triangles" value="1828" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="72" />
      <property name="Triangles" value="36" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="9944" />
      <property name="Triangles" value="16888" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="57, 4, 57" />
    </property>
    <property class="quest_wood">
      <property name="0" value="35, 5, 21" />
      <property name="1" value="35, 5, 22" />
      <property name="2" value="35, 5, 23" />
      <property name="3" value="36, 5, 23" />
      <property name="4" value="37, 5, 23" />
      <property name="5" value="38, 5, 23" />
      <property name="6" value="39, 5, 23" />
      <property name="7" value="40, 5, 23" />
      <property name="8" value="41, 5, 23" />
      <property name="9" value="42, 5, 23" />
      <property name="10" value="43, 5, 23" />
      <property name="11" value="44, 5, 23" />
      <property name="12" value="44, 5, 24" />
      <property name="13" value="44, 5, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 1, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="34, 11, 37" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="32, 6, 30" />
      <property name="1" value="37, 11, 31" />
      <property name="2" value="43, 11, 32" />
      <property name="3" value="31, 11, 33" />
      <property name="4" value="41, 7, 33" />
      <property name="5" value="37, 11, 37" />
    </property>
    <property class="Rally">
      <property name="0" value="48, 5, 26" />
    </property>
  </property>
</prefab>