﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old, house new" />
  <property name="YOffset" value="-7" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,1,0,0,2,2,2,2,0,0,0" />
  <property name="SleeperVolumeFlags" value="2,0,2,3,2,0,0,0,0,0,0" />
  <property name="SleeperVolumeSize" value="7, 4, 10#6, 4, 4#4, 4, 5#6, 5, 6#5, 5, 5#2, 4, 5#12, 1, 5#5, 4, 5#7, 4, 8#7, 4, 7#9, 1, 15" />
  <property name="SleeperVolumeStart" value="27, 8, 26#27, 8, 36#41, 9, 34#33, 0, 29#28, 12, 30#30, 13, 35#33, 14, 32#28, 13, 25#21, 13, 25#21, 13, 33#23, 18, 25" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-_Group_Ghost_Town,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="21, 6, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 27, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # #3# # # # # # # " />
  <property name="TriggerVolumeSize" value="5, 5, 1#1, 3, 1" />
  <property name="TriggerVolumeStart" value="33, 1, 35#37, 8, 30" />
  <property name="TriggerVolumeTriggers" value="3#3" />
  <property class="Stats">
    <property name="TotalVertices" value="357494" />
    <property name="TotalTriangles" value="173448" />
    <property class="BlockEntities">
      <property name="Vertices" value="288114" />
      <property name="Triangles" value="124022" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="52686" />
      <property name="Triangles" value="26986" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="3840" />
      <property name="Triangles" value="1920" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1028" />
      <property name="Triangles" value="836" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="360" />
      <property name="Triangles" value="180" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="11466" />
      <property name="Triangles" value="19504" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="49, 7, 51" />
    </property>
    <property class="Rally">
      <property name="0" value="24, 8, 20" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="32, 14, 34" />
      <property name="1" value="31, 13, 35" />
      <property name="2" value="31, 8, 36" />
      <property name="3" value="43, 10, 36" />
    </property>
    <property class="POILight">
      <property name="0" value="37, 10, 30" />
      <property name="1" value="40, 9, 30" />
      <property name="2" value="35, 12, 31" />
      <property name="3" value="43, 3, 31" />
      <property name="4" value="42, 12, 32" />
      <property name="5" value="35, 14, 33" />
      <property name="6" value="37, 11, 34" />
      <property name="7" value="38, 11, 34" />
      <property name="8" value="39, 11, 34" />
      <property name="9" value="42, 12, 36" />
      <property name="10" value="30, 15, 37" />
      <property name="11" value="31, 11, 37" />
      <property name="12" value="36, 12, 37" />
      <property name="13" value="38, 10, 38" />
      <property name="14" value="30, 10, 40" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="41, 3, 31" />
      <property name="1" value="38, 14, 34" />
    </property>
  </property>
</prefab>