﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeSize" value="10, 5, 9#10, 5, 15#11, 8, 8#8, 5, 9#14, 5, 8#4, 9, 4#7, 4, 7" />
  <property name="SleeperVolumeStart" value="31, 0, 27#17, 0, 21#17, 5, 21#33, 5, 19#27, 0, 19#29, 5, 25#33, 6, 28" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,2,0,0,0,2,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="10, 13, 3" />
  <property name="POIMarkerStart" value="3, 3, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 23, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="304845" />
    <property name="TotalTriangles" value="155392" />
    <property class="BlockEntities">
      <property name="Vertices" value="236223" />
      <property name="Triangles" value="108661" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="59386" />
      <property name="Triangles" value="31043" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9236" />
      <property name="Triangles" value="15688" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="50, 4, 49" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 1, 31" />
      <property name="1" value="38, 7, 31" />
      <property name="2" value="33, 1, 32" />
      <property name="3" value="33, 6, 33" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="35, 0, 20" />
      <property name="1" value="39, 1, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="32, 6, 33" />
      <property name="1" value="35, 1, 35" />
    </property>
    <property class="POILight">
      <property name="0" value="33, 7, 30" />
      <property name="1" value="39, 9, 30" />
      <property name="2" value="34, 9, 32" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="34, 6, 30" />
      <property name="1" value="39, 1, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="31, 1, 30" />
      <property name="1" value="39, 2, 31" />
      <property name="2" value="41, 5, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="33, 1, 33" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="33, 1, 30" />
      <property name="1" value="39, 2, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="34, 4, 54" />
    </property>
  </property>
</prefab>