﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperVolumeSize" value="6, 4, 3#5, 5, 8#6, 3, 2#7, 3, 2#8, 3, 7#12, 3, 10#8, 3, 9#7, 3, 7" />
  <property name="SleeperVolumeStart" value="21, 0, 30#36, 0, 25#35, 6, 33#35, 6, 31#21, 1, 23#21, 10, 24#23, 6, 22#32, 6, 23" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,zombieBiker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGhostTown,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,True,True,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, hidden_cache" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,2,2,0,0,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="5, 13, 3#7, 13, 3" />
  <property name="POIMarkerStart" value="6, 0, -3#35, 0, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_02,part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="60, 22, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="429703" />
    <property name="TotalTriangles" value="197368" />
    <property class="BlockEntities">
      <property name="Vertices" value="358623" />
      <property name="Triangles" value="148819" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="62094" />
      <property name="Triangles" value="33649" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="80" />
      <property name="Triangles" value="40" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="120" />
      <property name="Triangles" value="60" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="8786" />
      <property name="Triangles" value="14800" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="53, 2, 44" />
    </property>
    <property class="quest_wood">
      <property name="0" value="33, 2, 19" />
      <property name="1" value="35, 2, 19" />
      <property name="2" value="40, 2, 19" />
      <property name="3" value="31, 2, 20" />
      <property name="4" value="30, 1, 21" />
      <property name="5" value="41, 2, 21" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="49, 1, 12" />
    </property>
    <property class="POILight">
      <property name="0" value="42, 6, 46" />
      <property name="1" value="37, 3, 48" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="31, 1, 26" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="35, 6, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="38, 11, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="32, 2, 34" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="42, 3, 47" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="39, 4, 52" />
    </property>
    <property class="Rally">
      <property name="0" value="38, 1, 17" />
    </property>
  </property>
</prefab>