﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old, house new" />
  <property name="YOffset" value="-4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeSize" value="10, 5, 14#6, 4, 2#9, 4, 9#5, 4, 4#9, 4, 9#4, 1, 11#9, 4, 7#12, 4, 6#11, 1, 18#10, 4, 4#13, 5, 8" />
  <property name="SleeperVolumeStart" value="40, 0, 23#33, 5, 23#40, 6, 24#45, 6, 33#23, 5, 22#22, 9, 21#31, 5, 32#27, 10, 29#27, 15, 21#29, 10, 36#26, 10, 21" />
  <property name="SleeperVolumeGroupId" value="0,1,1,1,2,2,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,0,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,0,2,2,0,0,2,0,2,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 3#5, 13, 3" />
  <property name="POIMarkerStart" value="7, 3, -3#35, 3, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08,part_driveway_rural_02" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="617919" />
    <property name="TotalTriangles" value="249038" />
    <property class="BlockEntities">
      <property name="Vertices" value="503396" />
      <property name="Triangles" value="175417" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="101547" />
      <property name="Triangles" value="54845" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1496" />
      <property name="Triangles" value="976" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1440" />
      <property name="Triangles" value="720" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10040" />
      <property name="Triangles" value="17080" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="35, 4, 49" />
    </property>
    <property class="quest_wood">
      <property name="0" value="46, 5, 22" />
      <property name="1" value="47, 5, 22" />
      <property name="2" value="48, 5, 22" />
      <property name="3" value="49, 5, 22" />
      <property name="4" value="50, 5, 22" />
      <property name="5" value="50, 5, 23" />
      <property name="6" value="50, 5, 24" />
      <property name="7" value="50, 5, 25" />
      <property name="8" value="50, 5, 26" />
      <property name="9" value="50, 5, 27" />
      <property name="10" value="50, 5, 28" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="49, 6, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="47, 6, 31" />
      <property name="1" value="48, 1, 36" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 3, 30" />
      <property name="1" value="46, 4, 38" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="36, 5, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 2, 35" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="28, 3, 35" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="46, 1, 37" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="31, 5, 22" />
      <property name="1" value="32, 15, 25" />
    </property>
    <property class="Rally">
      <property name="0" value="43, 1, 43" />
    </property>
  </property>
</prefab>