﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-5" />
  <property name="EditorGroups" value="house old" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="SleeperVolumeSize" value="5, 3, 18#20, 4, 11#22, 4, 11#6, 8, 5#1, 5, 1#6, 3, 4" />
  <property name="SleeperVolumeStart" value="36, 10, 21#23, 6, 30#17, 1, 30#17, 1, 30#37, 5, 28#34, 6, 30" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,0,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,0,2,0,1,2" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="9, 13, 3" />
  <property name="POIMarkerStart" value="34, 4, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_10" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="449508" />
    <property name="TotalTriangles" value="195538" />
    <property class="BlockEntities">
      <property name="Vertices" value="356164" />
      <property name="Triangles" value="130816" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="83118" />
      <property name="Triangles" value="47732" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="506" />
      <property name="Triangles" value="446" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9720" />
      <property name="Triangles" value="16544" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="54, 5, 32" />
    </property>
    <property class="quest_wood">
      <property name="0" value="44, 5, 30" />
      <property name="1" value="44, 5, 31" />
      <property name="2" value="44, 5, 32" />
      <property name="3" value="44, 5, 33" />
      <property name="4" value="30, 5, 42" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="38, 3, 31" />
      <property name="1" value="30, 1, 38" />
      <property name="2" value="37, 7, 41" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="31, 6, 48" />
    </property>
    <property class="POILight">
      <property name="0" value="35, 6, 31" />
      <property name="1" value="41, 9, 31" />
      <property name="2" value="37, 7, 35" />
      <property name="3" value="32, 7, 36" />
      <property name="4" value="36, 9, 37" />
      <property name="5" value="40, 9, 37" />
      <property name="6" value="41, 8, 42" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="43, 6, 36" />
      <property name="1" value="43, 6, 37" />
      <property name="2" value="43, 6, 38" />
      <property name="3" value="43, 6, 39" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="32, 9, 34" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 6, 31" />
      <property name="1" value="31, 7, 34" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="34, 1, 32" />
      <property name="1" value="35, 2, 32" />
      <property name="2" value="37, 11, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="40, 5, 17" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="38, 2, 38" />
    </property>
  </property>
</prefab>