﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-2" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="6, 2, 4#16, 13, 1" />
  <property name="POIMarkerStart" value="27, 2, 0#17, 1, -1" />
  <property name="POIMarkerGroup" value="trash,driveway" />
  <property name="POIMarkerTags" value="#countryresidential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_dumpster,part_driveway_countryresidential_11" />
  <property name="POIMarkerPartRotations" value="3,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="EditorGroups" value="house new" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeSize" value="4, 6, 3#4, 3, 6#7, 2, 3#11, 4, 8#22, 3, 9#9, 3, 8#8, 3, 8#6, 3, 3#2, 6, 1#3, 2, 4" />
  <property name="SleeperVolumeStart" value="17, 3, 22#9, 8, 8#9, 8, 21#22, 3, 18#7, 3, 27#8, 3, 18#8, 3, 9#8, 7, 17#8, 3, 14#12, 8, 9" />
  <property name="SleeperVolumeGroupId" value="0,9,0,0,0,0,0,3,3,9" />
  <property name="SleeperVolumeGroup" value="zombieFemaleFat,1,1,ZomHazMatOnly,3,3,zombieMoe,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,2,3,zombieNurse,2,2,ZomHazMatOnly,2,2,ZomHazMatOnly,1,1,ZomHazMatOnly,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,0,2,2,0,2,2,0" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # " />
  <property name="TriggerVolumeSize" value="22, 3, 9" />
  <property name="TriggerVolumeStart" value="7, 3, 27" />
  <property name="TriggerVolumeTriggers" value="2" />
  <property class="Stats">
    <property name="TotalVertices" value="531569" />
    <property name="TotalTriangles" value="229277" />
    <property class="BlockEntities">
      <property name="Vertices" value="464801" />
      <property name="Triangles" value="186551" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="60612" />
      <property name="Triangles" value="33830" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="868" />
      <property name="Triangles" value="540" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="24" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5240" />
      <property name="Triangles" value="8332" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="40, 2, 40" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="24, 3, 21" />
      <property name="1" value="29, 6, 21" />
      <property name="2" value="32, 8, 22" />
      <property name="3" value="22, 4, 24" />
      <property name="4" value="27, 3, 24" />
      <property name="5" value="24, 3, 28" />
      <property name="6" value="27, 3, 32" />
    </property>
    <property class="POILight">
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      <property name="1" value="32, 5, 24" />
      <property name="2" value="23, 6, 27" />
      <property name="3" value="31, 5, 34" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 3, 22" />
      <property name="1" value="22, 3, 23" />
      <property name="2" value="26, 3, 23" />
      <property name="3" value="25, 4, 25" />
      <property name="4" value="22, 3, 29" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 9, 21" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 4, 21" />
      <property name="1" value="29, 5, 23" />
      <property name="2" value="30, 4, 23" />
      <property name="3" value="27, 3, 27" />
      <property name="4" value="29, 4, 36" />
    </property>
    <property class="quest_feather">
      <property name="0" value="19, 9, 17" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="19, 3, 21" />
      <property name="1" value="14, 3, 33" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="27, 5, 21" />
    </property>
    <property class="Rally">
      <property name="0" value="30, 3, 14" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="23, 3, 34" />
      <property name="1" value="24, 3, 35" />
    </property>
  </property>
</prefab>