﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="7, 7, 10#11, 4, 4#10, 4, 5#7, 4, 5#10, 4, 5#3, 4, 6#10, 4, 3" />
  <property name="SleeperVolumeStart" value="11, 0, 9#18, 3, 22#18, 3, 17#14, 8, 16#18, 8, 21#11, 8, 20#13, 13, 20" />
  <property name="SleeperVolumeGroupId" value="0,1,1,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupLabWorker,1,1,GroupGhostTown,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="7, 13, 5" />
  <property name="POIMarkerStart" value="34, 0, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_04" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="390811" />
    <property name="TotalTriangles" value="140964" />
    <property class="BlockEntities">
      <property name="Vertices" value="318894" />
      <property name="Triangles" value="97622" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="65373" />
      <property name="Triangles" value="34410" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1764" />
      <property name="Triangles" value="1440" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="24" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4732" />
      <property name="Triangles" value="7468" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="6, 1, 4" />
    </property>
    <property class="quest_wood">
      <property name="0" value="23, 2, 11" />
      <property name="1" value="23, 2, 12" />
      <property name="2" value="23, 2, 13" />
      <property name="3" value="23, 2, 14" />
      <property name="4" value="23, 2, 15" />
      <property name="5" value="24, 2, 15" />
      <property name="6" value="25, 2, 15" />
      <property name="7" value="26, 2, 15" />
      <property name="8" value="27, 2, 15" />
      <property name="9" value="28, 2, 15" />
      <property name="10" value="29, 2, 15" />
      <property name="11" value="29, 2, 16" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 5, 21" />
      <property name="1" value="25, 15, 21" />
      <property name="2" value="29, 5, 21" />
      <property name="3" value="21, 6, 23" />
      <property name="4" value="25, 11, 23" />
      <property name="5" value="27, 6, 23" />
      <property name="6" value="27, 6, 24" />
      <property name="7" value="23, 8, 25" />
      <property name="8" value="27, 8, 25" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="25, 2, 12" />
      <property name="1" value="21, 3, 17" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 13, 21" />
      <property name="1" value="24, 8, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="25, 7, 25" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 4, 25" />
      <property name="1" value="26, 8, 25" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="29, 2, 20" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="15, 1, 38" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="27, 2, 10" />
    </property>
  </property>
</prefab>