﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-6" />
  <property name="SleeperVolumeSize" value="8, 5, 6#6, 4, 5#7, 2, 5#5, 1, 5#9, 5, 7#7, 1, 5#6, 4, 6#6, 3, 5#3, 4, 3#7, 5, 10#1, 2, 1" />
  <property name="SleeperVolumeStart" value="26, 0, 27#27, 6, 27#24, 11, 25#20, 16, 23#17, 0, 26#25, 16, 23#21, 6, 26#20, 11, 20#18, 6, 27#27, 0, 17#23, 14, 28" />
  <property name="SleeperVolumeGroupId" value="0,2,0,3,0,3,2,0,2,0,3" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-_Group_Lab_Worker,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="8, 13, 5" />
  <property name="POIMarkerStart" value="4, 5, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 26, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="447064" />
    <property name="TotalTriangles" value="204625" />
    <property class="BlockEntities">
      <property name="Vertices" value="393081" />
      <property name="Triangles" value="169828" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="46421" />
      <property name="Triangles" value="24369" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="16" />
      <property name="Triangles" value="8" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1840" />
      <property name="Triangles" value="1200" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5706" />
      <property name="Triangles" value="9220" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 6, 4" />
    </property>
    <property class="quest_wood">
      <property name="0" value="32, 6, 21" />
      <property name="1" value="32, 6, 22" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 16, 21" />
      <property name="1" value="31, 2, 26" />
      <property name="2" value="23, 7, 30" />
      <property name="3" value="32, 6, 31" />
    </property>
    <property class="POILight">
      <property name="0" value="24, 11, 21" />
      <property name="1" value="25, 6, 21" />
      <property name="2" value="23, 14, 22" />
      <property name="3" value="23, 8, 23" />
      <property name="4" value="27, 4, 23" />
      <property name="5" value="28, 14, 24" />
      <property name="6" value="22, 18, 25" />
      <property name="7" value="28, 18, 25" />
      <property name="8" value="23, 9, 29" />
      <property name="9" value="29, 9, 29" />
      <property name="10" value="30, 3, 29" />
      <property name="11" value="30, 7, 29" />
      <property name="12" value="23, 3, 30" />
      <property name="13" value="31, 7, 31" />
      <property name="14" value="27, 8, 33" />
      <property name="15" value="31, 8, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 6, 17" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="25, 11, 24" />
      <property name="1" value="25, 16, 25" />
      <property name="2" value="27, 6, 26" />
      <property name="3" value="28, 1, 26" />
      <property name="4" value="30, 6, 26" />
      <property name="5" value="23, 7, 27" />
      <property name="6" value="27, 11, 27" />
      <property name="7" value="23, 16, 28" />
    </property>
  </property>
</prefab>