﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="12, 6, 8#7, 3, 17#27, 7, 9#6, 5, 4#9, 4, 9#7, 4, 14#25, 7, 4" />
  <property name="SleeperVolumeStart" value="21, 4, 21#28, 12, 19#13, 2, 41#27, 17, 24#35, 7, 18#33, 17, 19#14, 2, 50" />
  <property name="SleeperVolumeGroup" value="GroupZomBadassOnly,1,1,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,4,4" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,True,False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-10" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="3" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,9,0,0,0,9" />
  <property name="SleeperVolumeFlags" value="2,2,2,0,0,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="6, 13, 3#5, 13, 3" />
  <property name="POIMarkerStart" value="6, 9, -3#35, 9, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_01,part_driveway_rural_02" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="60, 32, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="595504" />
    <property name="TotalTriangles" value="272408" />
    <property class="BlockEntities">
      <property name="Vertices" value="416407" />
      <property name="Triangles" value="147568" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="162639" />
      <property name="Triangles" value="97122" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="614" />
      <property name="Triangles" value="558" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="15844" />
      <property name="Triangles" value="27160" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="46, 11, 48" />
    </property>
    <property class="Rally">
      <property name="0" value="9, 10, 40" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 12, 32" />
      <property name="1" value="36, 12, 34" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="51, 2, 44" />
    </property>
    <property class="quest_wood">
      <property name="0" value="46, 11, 19" />
      <property name="1" value="46, 11, 20" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="35, 17, 31" />
      <property name="1" value="34, 17, 32" />
      <property name="2" value="30, 13, 35" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="28, 17, 22" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="50, 2, 46" />
    </property>
    <property class="POILight">
      <property name="0" value="33, 6, 50" />
      <property name="1" value="44, 4, 56" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="51, 2, 45" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="39, 7, 30" />
      <property name="1" value="38, 8, 31" />
      <property name="2" value="39, 7, 31" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="33, 6, 51" />
    </property>
  </property>
</prefab>