﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="EditorGroups" value="house old" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 32, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-5" />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="POIMarkerStart" value="47, 4, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="7, 6, 8#7, 6, 8#7, 3, 6#8, 6, 8#9, 5, 8#4, 3, 2#9, 4, 8#6, 4, 5#6, 4, 8#6, 4, 8#6, 4, 9#11, 4, 11#5, 4, 3#5, 4, 6#3, 4, 6#4, 1, 9#10, 4, 3#4, 4, 4#7, 4, 6#7, 4, 8#7, 1, 7#4, 2, 6#5, 3, 6#12, 2, 5#4, 1, 7#2, 1, 6#5, 3, 7" />
  <property name="SleeperVolumeStart" value="13, 0, 21#13, 0, 30#20, 0, 34#27, 0, 30#27, 0, 21#21, 6, 36#19, 6, 38#28, 7, 30#28, 7, 21#13, 7, 21#13, 7, 29#18, 11, 36#13, 12, 35#30, 12, 32#31, 12, 21#12, 12, 25#13, 17, 35#15, 17, 31#27, 17, 32#28, 17, 24#12, 22, 26#19, 23, 26#21, 21, 32#23, 22, 27#23, 22, 20#17, 17, 25#21, 0, 25" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,5,0,0,0,0,0,1,1,0,0,0,2,2,0,0,3,3,0,4,4,2,5" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupBikerBar,1,1,GroupGenericZombie,2,2,ZomBurnt,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="30, 10, 32" />
      <property name="1" value="36, 10, 32" />
      <property name="2" value="30, 4, 33" />
      <property name="3" value="32, 12, 33" />
      <property name="4" value="32, 15, 33" />
      <property name="5" value="30, 20, 35" />
      <property name="6" value="36, 10, 35" />
      <property name="7" value="32, 10, 36" />
      <property name="8" value="32, 17, 37" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="57, 5, 42" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 2, 34" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="15, 13, 36" />
      <property name="1" value="20, 18, 36" />
      <property name="2" value="15, 8, 37" />
      <property name="3" value="21, 17, 37" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="43, 5, 47" />
    </property>
    <property class="quest_wood">
      <property name="0" value="39, 6, 30" />
      <property name="1" value="39, 6, 31" />
      <property name="2" value="39, 6, 32" />
      <property name="3" value="39, 6, 33" />
      <property name="4" value="39, 6, 34" />
      <property name="5" value="38, 6, 35" />
      <property name="6" value="39, 6, 35" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 7, 18" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="34, 7, 32" />
      <property name="1" value="32, 17, 33" />
      <property name="2" value="30, 12, 34" />
      <property name="3" value="32, 7, 35" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="30, 7, 30" />
      <property name="1" value="33, 12, 34" />
      <property name="2" value="31, 6, 39" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="31, 12, 33" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="30, 14, 31" />
      <property name="1" value="33, 15, 37" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="30, 7, 34" />
      <property name="1" value="31, 7, 34" />
      <property name="2" value="31, 7, 37" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="22, 5, 54" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="31, 12, 30" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="1152977" />
    <property name="TotalTriangles" value="474544" />
    <property class="BlockEntities">
      <property name="Vertices" value="954747" />
      <property name="Triangles" value="354484" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="181880" />
      <property name="Triangles" value="97918" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5368" />
      <property name="Triangles" value="3466" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10982" />
      <property name="Triangles" value="18676" />
    </property>
  </property>
</prefab>