﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-5" />
  <property name="SleeperVolumeSize" value="9, 4, 7#4, 4, 13#7, 4, 4#7, 5, 6#4, 4, 6#4, 4, 6#7, 6, 9#11, 5, 7#3, 1, 4#8, 3, 9#2, 1, 2#7, 5, 4" />
  <property name="SleeperVolumeStart" value="12, 6, 25#12, 11, 19#11, 0, 15#11, 0, 19#17, 6, 19#17, 11, 19#13, 15, 23#11, 0, 26#11, 1, 22#30, 5, 29#9, 5, 28#13, 16, 19" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGhostTown,2,2,GroupGenericZombie,2,2,GroupBikerBar,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupAllFeral,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,True,False,False,False,False,False,True,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,3,2,2,0,3,0,1,1,0,1,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,2,0,0,0,0,0,0,4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,True,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="6, 13, 1" />
  <property name="POIMarkerStart" value="31, 4, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 25, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="559516" />
    <property name="TotalTriangles" value="218049" />
    <property class="BlockEntities">
      <property name="Vertices" value="502819" />
      <property name="Triangles" value="182170" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="49755" />
      <property name="Triangles" value="25935" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1346" />
      <property name="Triangles" value="972" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5596" />
      <property name="Triangles" value="8972" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="39, 5, 23" />
    </property>
    <property class="quest_wood">
      <property name="0" value="22, 5, 21" />
      <property name="1" value="22, 5, 22" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="20, 11, 26" />
      <property name="1" value="11, 12, 30" />
      <property name="2" value="15, 8, 31" />
      <property name="3" value="16, 17, 32" />
    </property>
    <property class="POILight">
      <property name="0" value="29, 7, 36" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="20, 1, 21" />
      <property name="1" value="15, 1, 22" />
      <property name="2" value="10, 6, 25" />
      <property name="3" value="12, 11, 29" />
      <property name="4" value="13, 12, 29" />
      <property name="5" value="12, 7, 30" />
      <property name="6" value="16, 11, 30" />
      <property name="7" value="13, 11, 31" />
      <property name="8" value="16, 16, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="35, 5, 31" />
      <property name="1" value="29, 5, 32" />
      <property name="2" value="34, 6, 32" />
      <property name="3" value="29, 5, 33" />
      <property name="4" value="31, 5, 36" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 5, 29" />
      <property name="1" value="30, 5, 35" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="14, 16, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="22, 5, 25" />
      <property name="1" value="31, 5, 31" />
    </property>
    <property class="Rally">
      <property name="0" value="5, 5, 28" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="20, 1, 28" />
    </property>
  </property>
</prefab>