﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperVolumeSize" value="5, 4, 9#4, 4, 8#6, 4, 8#7, 4, 5#7, 3, 9#9, 4, 8" />
  <property name="SleeperVolumeStart" value="20, 11, 22#11, 11, 23#11, 11, 14#17, 6, 22#11, 1, 22#11, 1, 14" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="YOffset" value="-4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential, rural" />
  <property name="POIMarkerSize" value="6, 13, 3#5, 13, 3#6, 13, 1" />
  <property name="POIMarkerStart" value="31, 3, -3#14, 3, -3#31, 3, -1" />
  <property name="POIMarkerGroup" value="driveway,driveway2,driveway3" />
  <property name="POIMarkerTags" value="rural#rural#countryresidential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_09,part_driveway_rural_02,part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="349069" />
    <property name="TotalTriangles" value="161055" />
    <property class="BlockEntities">
      <property name="Vertices" value="266550" />
      <property name="Triangles" value="108783" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="76371" />
      <property name="Triangles" value="43050" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="790" />
      <property name="Triangles" value="646" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5358" />
      <property name="Triangles" value="8576" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="40, 4, 40" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 4, 28" />
      <property name="1" value="31, 5, 30" />
      <property name="2" value="36, 4, 33" />
    </property>
    <property class="quest_wood">
      <property name="0" value="24, 5, 21" />
      <property name="1" value="25, 5, 21" />
      <property name="2" value="25, 5, 28" />
      <property name="3" value="25, 5, 29" />
      <property name="4" value="25, 5, 30" />
      <property name="5" value="25, 5, 31" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 3, 24" />
      <property name="1" value="23, 7, 25" />
      <property name="2" value="21, 14, 26" />
      <property name="3" value="21, 9, 27" />
      <property name="4" value="21, 8, 31" />
      <property name="5" value="34, 7, 34" />
      <property name="6" value="29, 6, 35" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="23, 7, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="22, 1, 24" />
      <property name="1" value="36, 4, 29" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 4, 27" />
      <property name="1" value="30, 4, 34" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="19, 2, 25" />
    </property>
    <property class="Rally">
      <property name="0" value="11, 5, 34" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="33, 4, 30" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="36, 4, 31" />
    </property>
  </property>
</prefab>