﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="9, 3, 6#8, 3, 10#8, 5, 14#9, 2, 15#6, 5, 3#17, 4, 10#6, 4, 4#8, 7, 10" />
  <property name="SleeperVolumeStart" value="21, 11, 9#13, 11, 10#22, 1, 8#13, 1, 8#16, 3, 19#13, 6, 8#22, 11, 19#10, 4, 29" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,ZomJanitorOnly,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="YOffset" value="-4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True" />
  <property name="Tags" value="residential, culdesac" />
  <property name="POIMarkerSize" value="6, 3, 2" />
  <property name="POIMarkerStart" value="11, 3, 42" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_back_04" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="296581" />
    <property name="TotalTriangles" value="131977" />
    <property class="BlockEntities">
      <property name="Vertices" value="237610" />
      <property name="Triangles" value="94630" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="52477" />
      <property name="Triangles" value="27483" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="704" />
      <property name="Triangles" value="572" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5790" />
      <property name="Triangles" value="9292" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="28, 4, 40" />
    </property>
    <property class="quest_wood">
      <property name="0" value="26, 5, 6" />
    </property>
    <property class="quest_feather">
      <property name="0" value="19, 11, 8" />
    </property>
    <property class="POILight">
      <property name="0" value="26, 9, 12" />
      <property name="1" value="24, 12, 14" />
      <property name="2" value="27, 13, 17" />
      <property name="3" value="31, 4, 17" />
      <property name="4" value="21, 8, 20" />
      <property name="5" value="21, 14, 20" />
      <property name="6" value="22, 1, 20" />
      <property name="7" value="23, 17, 20" />
      <property name="8" value="25, 14, 20" />
      <property name="9" value="28, 7, 20" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="24, 2, 21" />
      <property name="1" value="26, 1, 21" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="15, 6, 10" />
      <property name="1" value="17, 11, 14" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="26, 11, 10" />
      <property name="1" value="24, 8, 18" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 1, 10" />
      <property name="1" value="25, 7, 14" />
      <property name="2" value="24, 1, 15" />
      <property name="3" value="27, 11, 15" />
      <property name="4" value="21, 7, 16" />
      <property name="5" value="24, 16, 17" />
      <property name="6" value="23, 6, 20" />
      <property name="7" value="23, 11, 20" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="14, 4, 33" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="26, 7, 21" />
      <property name="1" value="26, 11, 21" />
    </property>
    <property class="Rally">
      <property name="0" value="32, 4, 22" />
    </property>
  </property>
</prefab>