﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old" />
  <property name="YOffset" value="-6" />
  <property name="SleeperVolumeSize" value="9, 7, 2#6, 4, 4#11, 4, 10#13, 1, 10#5, 5, 18#7, 3, 7#1, 3, 2#6, 5, 17#5, 4, 11#11, 4, 3#4, 2, 6" />
  <property name="SleeperVolumeStart" value="12, 0, 13#16, 6, 23#11, 11, 16#10, 16, 15#11, 0, 15#11, 11, 26#21, 6, 21#16, 0, 16#11, 6, 16#11, 6, 27#18, 11, 27" />
  <property name="SleeperVolumeGroup" value="GroupGhostTown,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="True,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,2,0,0,0,4,2,0,0,0,4" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,4,4,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential, rural" />
  <property name="POIMarkerSize" value="6, 13, 3#5, 13, 3#6, 13, 1" />
  <property name="POIMarkerStart" value="31, 5, -3#15, 5, -3#31, 5, -1" />
  <property name="POIMarkerGroup" value="driveway,driveway2,driveway3" />
  <property name="POIMarkerTags" value="rural#rural#countryresidential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_09,part_driveway_rural_02,part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="PrefabSize" value="42, 26, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="491391" />
    <property name="TotalTriangles" value="199862" />
    <property class="BlockEntities">
      <property name="Vertices" value="423045" />
      <property name="Triangles" value="157991" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="61548" />
      <property name="Triangles" value="31909" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="970" />
      <property name="Triangles" value="682" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="144" />
      <property name="Triangles" value="72" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5684" />
      <property name="Triangles" value="9208" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="39, 6, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 6, 8" />
    </property>
    <property class="quest_wood">
      <property name="0" value="21, 6, 10" />
      <property name="1" value="22, 6, 10" />
      <property name="2" value="23, 6, 10" />
      <property name="3" value="23, 6, 11" />
      <property name="4" value="23, 6, 12" />
      <property name="5" value="23, 6, 13" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 6, 26" />
      <property name="1" value="29, 8, 31" />
      <property name="2" value="33, 9, 31" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 6, 24" />
      <property name="1" value="30, 6, 31" />
    </property>
    <property class="quest_feather">
      <property name="0" value="19, 11, 14" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 6, 25" />
      <property name="1" value="21, 12, 32" />
      <property name="2" value="31, 6, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 2, 26" />
      <property name="1" value="31, 7, 26" />
      <property name="2" value="32, 7, 34" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="18, 6, 18" />
      <property name="1" value="16, 16, 19" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 16, 22" />
      <property name="1" value="21, 11, 32" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="35, 6, 32" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="21, 1, 30" />
    </property>
  </property>
</prefab>