﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DuplicateRepeatDistance" value="7000" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-4" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="10, 13, 3#4, 2, 6#6, 2, 4#6, 2, 4" />
  <property name="POIMarkerStart" value="45, 3, -3#62, 4, 66#60, 4, 6#31, 4, 37" />
  <property name="POIMarkerGroup" value="driveway,TRASH1,TRASH2,TRASH3" />
  <property name="POIMarkerTags" value="rural###" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_05,part_dumpster,part_dumpster,part_dumpster" />
  <property name="POIMarkerPartRotations" value="2,2,1,1" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1" />
  <property name="SleeperVolumeSize" value="45, 3, 56#36, 4, 15#10, 3, 10#15, 3, 2#14, 3, 20#3, 3, 5#15, 6, 7#12, 6, 23#5, 3, 12#1, 8, 6#4, 3, 8#77, 4, 30#2, 3, 6#8, 3, 7#1, 3, 7#1, 3, 2#4, 3, 7#4, 3, 9#4, 3, 11#3, 2, 5#18, 3, 13#17, 4, 17#4, 5, 4#8, 3, 10#5, 1, 4#7, 3, 6#1, 3, 7#11, 3, 13#13, 3, 8#1, 3, 12#2, 3, 2#3, 3, 3#2, 3, 5#2, 1, 3#3, 1, 3#4, 1, 2#9, 4, 7#2, 3, 9" />
  <property name="SleeperVolumeStart" value="27, 4, 24#31, 3, 5#6, 4, 35#1, 4, 45#1, 4, 47#3, 4, 37#3, 4, 28#3, 4, 5#15, 4, 5#82, 4, 39#78, 9, 44#12, 14, 6#80, 9, 48#74, 4, 57#73, 4, 57#92, 4, 58#24, 9, 17#16, 9, 18#20, 9, 19#92, 4, 52#67, 9, 10#70, 3, 8#75, 9, 46#77, 4, 45#53, 13, 85#48, 9, 88#29, 4, 10#14, 4, 51#49, 9, 80#28, 4, 10#53, 4, 85#92, 7, 51#1, 4, 37#24, 4, 12#22, 8, 15#23, 8, 10#21, 4, 10#86, 9, 47" />
  <property name="SleeperVolumeGroupId" value="4,8,2,2,0,0,3,3,3,5,0,8,5,6,6,6,0,0,0,0,0,0,0,98,9,9,4,0,0,3,0,0,0,77,77,77,77,98" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,4,5,GroupGenericZombie,0,0,ZomUtilityWorker,2,3,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupSpecialInfected,1,1,GroupGenericZombie,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieLumberjackFeral,1,1,ZomUtilityWorker,1,2,GroupGenericZombie,2,3,GroupGenericZombie,0,0,ZomUtilityWorker,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombiePartyGirlFeral,1,1,ZomBusinessman,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,1,ZomUtilityWorker,1,2,zombieUtilityWorkerFeral,1,1,ZomUtilityWorker,1,2,GroupGenericZombie,1,2,zombieUtilityWorkerFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,1,1,zombieUtilityWorkerFeral,1,1,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,2,3,GroupZomBadassOnly,2,2,GroupSpecialInfected,2,3,GroupSpecialInfected,2,2,zombieUtilityWorkerFeral,2,2,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,True,True,True,True,True,True,True,True,True,False,True,True,True,True,True,True,False,True,True,True,True,True,True,True,True,True,True,True,False,False,False,True,True,True,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2,2,2,2,2,2,2,2,2,0,2,2,2,2,0,2,2,2,2,2,2,2,2,2,2,2,3,3,3,2,0,2,2,2" />
  <property name="PrefabSize" value="100, 26, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #5#6#4# # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="1075268" />
    <property name="TotalTriangles" value="463878" />
    <property class="BlockEntities">
      <property name="Vertices" value="774849" />
      <property name="Triangles" value="275426" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="262867" />
      <property name="Triangles" value="138456" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="7424" />
      <property name="Triangles" value="3712" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1328" />
      <property name="Triangles" value="796" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="272" />
      <property name="Triangles" value="136" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="28528" />
      <property name="Triangles" value="45352" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="82, 9, 51" />
    </property>
    <property class="POILight">
      <property name="0" value="92, 7, 54" />
      <property name="1" value="92, 4, 55" />
      <property name="2" value="87, 4, 63" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="49, 4, 13" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="93, 5, 51" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="69, 4, 72" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="93, 4, 51" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="93, 4, 53" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="94, 4, 59" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="86, 6, 86" />
    </property>
    <property class="quest_wood">
      <property name="0" value="36, 4, 34" />
      <property name="1" value="37, 4, 34" />
      <property name="2" value="38, 4, 34" />
      <property name="3" value="39, 4, 34" />
      <property name="4" value="40, 4, 34" />
    </property>
    <property class="quest_feather">
      <property name="0" value="45, 11, 85" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="77, 9, 42" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="81, 4, 34" />
    </property>
    <property class="Rally">
      <property name="0" value="50, 4, 1" />
    </property>
  </property>
</prefab>