﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="commercial, downtown" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeGameStageAdjust" value="," />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="industrial" />
  <property name="POIMarkerSize" value="6, 13, 1#8, 13, 1" />
  <property name="POIMarkerStart" value="0, 0, -1#30, 0, -1" />
  <property name="POIMarkerGroup" value="driveway,driveway1" />
  <property name="POIMarkerTags" value="industrial#industrial" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_03,part_driveway_industrial_10" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 27, 42" />
  <property name="SleeperVolumeSize" value="12, 3, 11#1, 1, 3#3, 3, 15#4, 3, 5#4, 8, 5#7, 3, 5#3, 5, 4#10, 3, 5#11, 3, 4#13, 3, 10#12, 9, 13#1, 3, 1#9, 9, 7#9, 9, 1" />
  <property name="SleeperVolumeStart" value="10, 2, 14#26, 1, 15#10, 2, 10#6, 2, 14#6, 2, 14#17, 7, 24#21, 7, 20#13, 7, 14#9, 7, 10#9, 12, 14#13, 18, 13#20, 21, 16#4, 18, 19#4, 18, 13" />
  <property name="SleeperVolumeGroupId" value="0,0,1,1,0,0,0,2,2,0,3,3,3,3" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,2,2,GroupGenericZombie,2,2,ZomUtilityWorker,1,1,ZomUtilityWorker,1,1,zombieFemaleFat,1,1,GroupGenericZombie,1,1,ZomUtilityWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupZomBadass,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,False,False,True,False,False,False,False,False,False,False,True,False,False" />
  <property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,True,False,False,False,False,True,False,False" />
  <property name="SleeperVolumeFlags" value="0,3,0,0,0,0,2,0,0,0,2,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" #1# # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="808595" />
    <property name="TotalTriangles" value="310774" />
    <property class="BlockEntities">
      <property name="Vertices" value="687256" />
      <property name="Triangles" value="237038" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="119381" />
      <property name="Triangles" value="72478" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1958" />
      <property name="Triangles" value="1258" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="40, 10, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="16, 1, 4" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 13, 15" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="12, 18, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 10, 19" />
      <property name="1" value="21, 17, 20" />
    </property>
    <property class="quest_feather">
      <property name="0" value="23, 7, 27" />
    </property>
  </property>
</prefab>