﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="DifficultyTier" value="5" />
  <property name="ThemeRepeatDistance" value="10000" />
  <property name="TraderArea" value="False" />
  <property name="Zoning" value="industrial" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="government" />
  <property name="YOffset" value="-23" />
  <property name="SleeperVolumeSize" value="29, 3, 17#13, 3, 27#8, 3, 16#16, 3, 18#10, 3, 12#2, 3, 6#10, 3, 6#16, 1, 10#17, 7, 13#5, 4, 7#16, 4, 19#22, 3, 3#4, 5, 9#16, 7, 24#12, 6, 11#3, 3, 9#5, 3, 5#7, 3, 7#15, 1, 8#5, 4, 4#5, 2, 5#9, 3, 8#16, 3, 12#5, 2, 5#9, 3, 24#10, 3, 13#1, 3, 1#3, 1, 5#5, 3, 5#8, 8, 2#11, 4, 6#11, 4, 1#21, 3, 7#12, 3, 3#12, 6, 5#5, 4, 5#2, 3, 3#2, 3, 3#1, 2, 1#1, 2, 1#2, 1, 1#1, 1, 3#1, 1, 2#2, 1, 1#1, 2, 1#1, 2, 1#9, 2, 9" />
  <property name="SleeperVolumeStart" value="31, 23, 31#18, 23, 44#32, 14, 30#40, 14, 30#39, 29, 48#16, 14, 42#19, 18, 68#30, 2, 57#40, 0, 27#56, 2, 41#32, 8, 29#48, 7, 15#28, 8, 32#31, 6, 49#17, 19, 30#26, 26, 33#21, 26, 34#17, 14, 63#11, 14, 21#18, 14, 17#12, 18, 34#18, 14, 41#10, 14, 29#22, 26, 62#48, 2, 41#49, 8, 48#44, 10, 51#32, 8, 42#12, 21, 34#18, 21, 40#60, 8, 40#60, 7, 36#27, 2, 41#48, 11, 15#48, 8, 18#46, 23, 6#16, 17, 23#22, 17, 23#35, 18, 38#52, 18, 38#55, 5, 36#36, 9, 71#39, 10, 49#17, 28, 40#14, 29, 36#24, 23, 32#19, 30, 32" />
  <property name="SleeperVolumeGroupId" value="1,1,2,2,0,3,0,0,0,0,4,0,4,5,6,7,0,0,3,0,0,3,3,0,0,0,4,0,6,7,0,0,0,0,0,0,3,3,2,2,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,5,5,GroupGenericZombie,3,3,GroupZomSoldier,1,1,GroupZomSoldier,5,5,GroupGenericZombie,1,1,zombieUtilityWorkerFeralGroup,0,0,zombieUtilityWorkerFeralGroup,2,2,GroupSpecialInfected,3,3,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupGenericZombie,5,5,GroupSpecialInfected,3,3,zombieLabFeral,5,5,GroupLabWorker,5,5,GroupZomSoldier,5,5,GroupZomSoldier,5,5,GroupAllFeral,5,5,GroupAllFeral,1,1,ZomUtilityWorker,3,3,GroupSpecialInfected,2,2,GroupSpecialInfected,1,1,GroupLabWorker,5,5,GroupGenericZombie,3,3,zombieSoldierFeralGroup,5,5,zombieSoldierFeralGroup,5,5,zombieMutatedFeral,1,1,zombieSoldierFeral,0,0,GroupGenericZombie,7,7,GroupSpecialInfected,1,1,zombieSoldierFeralGroup,1,1,ZomUtilityWorker,3,3,zombieBurntFeral,2,2,GroupAllFeral,5,5,zombieUtilityWorkerFeralGroup,1,1,zombieUtilityWorkerFeralGroup,2,2,ZomFatCops,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalZombieVultureRadiated,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,True,False,False,False,False,False,False,False,False,False,False,True,True,True,True,False,True,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,0,0,4,0,3,0,0,4,4,4,4,4,4,4,4,3,2,4,3,3,4,4,3,4,0,3,3,0,2,4,3,4,0,0,0,3,3,3,3,3,3,3,3,3,3,2" />
  <property name="SleeperIsQuestExclude" value="False,True,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="10000" />
  <property name="POIMarkerSize" value="6, 1, 5" />
  <property name="POIMarkerStart" value="50, 22, -1" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="72, 45, 83" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #12# # # # # # # # # # #11# # #2#2# # #3# # #4#5# # # #9# # # # #12#12#13#13#14#15#15#16#16#16# " />
  <property name="TriggerVolumeSize" value="9, 2, 9#26, 1, 7#7, 3, 2#12, 1, 12#24, 1, 18#7, 1, 11#16, 3, 21#12, 10, 10" />
  <property name="TriggerVolumeStart" value="20, 1, 60#32, 8, 33#24, 6, 46#14, 14, 29#32, 14, 30#41, 2, 29#31, 6, 49#17, 19, 31" />
  <property name="TriggerVolumeTriggers" value="3#4#5#12#13#14#15#16" />
  <property name="SVS45" value="sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS44" value="sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS43" value="sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieSoldierFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS42" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS41" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS40" value="sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS39" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS38" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS37" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS36" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS31" value="sound explosion_buzzer1" />
  <property name="SVS26" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS5" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property class="Stats">
    <property name="TotalVertices" value="2942775" />
    <property name="TotalTriangles" value="2089988" />
    <property class="BlockEntities">
      <property name="Vertices" value="2449904" />
      <property name="Triangles" value="1744862" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="442263" />
      <property name="Triangles" value="278830" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="12288" />
      <property name="Triangles" value="6144" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1974" />
      <property name="Triangles" value="1188" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="36346" />
      <property name="Triangles" value="58964" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="66, 23, 5" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="46, 2, 28" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="55, 15, 41" />
      <property name="1" value="60, 2, 43" />
      <property name="2" value="60, 2, 44" />
      <property name="3" value="63, 10, 45" />
      <property name="4" value="57, 2, 47" />
      <property name="5" value="58, 2, 47" />
      <property name="6" value="59, 2, 47" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="67, 8, 44" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="69, 9, 41" />
    </property>
    <property class="POILight">
      <property name="0" value="69, 9, 42" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="52, 7, 62" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="53, 8, 57" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="59, 2, 43" />
      <property name="1" value="55, 14, 54" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="54, 2, 58" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="54, 2, 41" />
    </property>
    <property class="quest_feather">
      <property name="0" value="27, 31, 40" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="53, 14, 34" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="44, 22, 55" />
    </property>
    <property class="Rally">
      <property name="0" value="53, 23, 6" />
    </property>
  </property>
</prefab>