﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-4" />
  <property name="PrefabSize" value="60, 18, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="industrial" />
  <property name="SleeperVolumeSize" value="2, 5, 4#25, 7, 18#4, 5, 10#4, 3, 11#10, 9, 9#5, 3, 4#4, 3, 3#1, 4, 8#9, 5, 11#9, 4, 11#6, 4, 5#4, 3, 1#25, 4, 1#2, 1, 1#7, 3, 2#6, 3, 4#14, 2, 2#4, 3, 3#4, 3, 6#6, 3, 5#16, 3, 5#4, 5, 1#19, 4, 5#14, 4, 5#5, 4, 6#2, 4, 8#1, 3, 5#4, 3, 3#3, 4, 1#3, 3, 1" />
  <property name="SleeperVolumeStart" value="50, 4, 48#3, 2, 19#24, 4, 37#24, 4, 46#13, 3, 48#8, 5, 53#17, 14, 52#23, 4, 49#13, 3, 37#3, 3, 42#3, 8, 52#7, 4, 41#3, 4, 26#8, 3, 37#28, 9, 51#7, 10, 54#37, 14, 52#43, 11, 51#42, 10, 44#35, 10, 46#37, 10, 38#50, 4, 47#35, 4, 42#42, 4, 53#37, 4, 53#35, 4, 51#56, 6, 53#3, 2, 38#25, 4, 37#52, 5, 50" />
  <property name="SleeperVolumeGroupId" value="6,12,0,0,0,2,2,2,0,0,3,3,4,4,0,0,5,5,0,0,0,6,6,6,6,6,6,4,12,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,ZomUtilityWorker,3,4,ZomUtilityWorker,2,2,zombieBurnt,2,2,zombieUtilityWorker,2,2,GroupGenericZombie,1,1,zombieMaleHazmatFeral,1,1,GroupGenericZombie,0,0,zombieUtilityWorker,3,3,GroupGenericZombie,1,2,ZomUtilityWorker,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieLabFeral,1,1,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupSpecialInfected,1,1,GroupGenericZombie,2,2,zombieBusinessMan,2,3,GroupGenericZombie,0,0,zombieLab,2,2,ZomUtilityWorker,3,3,zombieMaleHazmat,1,1,GroupSpecialInfected,1,1,GroupSpecialInfected,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,3,3" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,False,True,True,True,False,False,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,2,2,2,0,0,2,2,2,2,0,2,2,2,0,0,0,2,2,2,2,2,2,2,2,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # #4" />
  <property name="POIMarkerSize" value="4, 2, 6#14, 13, 1" />
  <property name="POIMarkerStart" value="7, 4, 6#23, 3, -1" />
  <property name="POIMarkerGroup" value="dumpster2,driveway" />
  <property name="POIMarkerTags" value="#industrial" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_dumpster,part_driveway_industrial_11" />
  <property name="POIMarkerPartRotations" value="0,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property class="Stats">
    <property name="TotalVertices" value="963821" />
    <property name="TotalTriangles" value="405139" />
    <property class="BlockEntities">
      <property name="Vertices" value="673772" />
      <property name="Triangles" value="212251" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="275399" />
      <property name="Triangles" value="171804" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3386" />
      <property name="Triangles" value="2192" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="232" />
      <property name="Triangles" value="116" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11032" />
      <property name="Triangles" value="18776" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="46, 4, 46" />
      <property name="1" value="46, 4, 57" />
    </property>
    <property class="POILight">
      <property name="0" value="48, 13, 47" />
      <property name="1" value="52, 13, 47" />
      <property name="2" value="50, 8, 48" />
      <property name="3" value="55, 8, 48" />
      <property name="4" value="53, 8, 53" />
      <property name="5" value="56, 4, 53" />
      <property name="6" value="55, 8, 54" />
      <property name="7" value="49, 13, 55" />
      <property name="8" value="50, 6, 58" />
    </property>
    <property class="Rally">
      <property name="0" value="11, 4, 15" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 10, 46" />
      <property name="1" value="47, 10, 47" />
      <property name="2" value="51, 10, 47" />
      <property name="3" value="47, 10, 50" />
      <property name="4" value="49, 10, 50" />
      <property name="5" value="51, 10, 50" />
      <property name="6" value="53, 10, 50" />
      <property name="7" value="57, 6, 53" />
      <property name="8" value="57, 7, 53" />
      <property name="9" value="57, 8, 53" />
      <property name="10" value="57, 6, 54" />
      <property name="11" value="57, 7, 54" />
      <property name="12" value="57, 6, 55" />
      <property name="13" value="57, 7, 55" />
      <property name="14" value="57, 2, 56" />
      <property name="15" value="57, 6, 56" />
      <property name="16" value="57, 7, 56" />
      <property name="17" value="54, 1, 57" />
      <property name="18" value="54, 2, 57" />
      <property name="19" value="55, 7, 57" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="47, 4, 51" />
      <property name="1" value="54, 2, 53" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="29, 4, 8" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="53, 5, 43" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="55, 4, 46" />
      <property name="1" value="51, 10, 49" />
      <property name="2" value="56, 1, 53" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="47, 10, 39" />
      <property name="1" value="46, 10, 45" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="48, 10, 41" />
      <property name="1" value="53, 10, 41" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="17, 4, 54" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="36, 10, 37" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="54, 5, 44" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="55, 1, 55" />
    </property>
  </property>
</prefab>