﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeSize" value="9, 5, 9#5, 5, 9#4, 5, 15#8, 4, 13#9, 5, 12#9, 6, 7#4, 4, 15#9, 6, 9#7, 7, 15#9, 3, 6#15, 4, 8#12, 4, 9#5, 5, 7#11, 3, 7#2, 3, 2#2, 3, 5" />
  <property name="SleeperVolumeStart" value="26, 6, 14#40, 6, 25#45, 6, 20#17, 7, 21#26, 11, 14#36, 12, 20#45, 12, 20#36, 12, 28#17, 12, 20#24, 1, 34#23, 2, 25#26, 7, 23#28, 11, 9#10, 4, 51#34, 4, 36#22, 2, 30" />
  <property name="SleeperVolumeGroupId" value="2,1,1,2,3,0,4,4,0,24,9,5,3,0,0,24" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupZomBadass,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieJanitorFeral,2,2,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,False,True,True,True,True,False,True,True,True,False,True,True,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Zoning" value="commercial" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="6, 1, 6" />
  <property name="POIMarkerStart" value="20, 3, -6" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 27, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # #2# " />
  <property class="Stats">
    <property name="TotalVertices" value="922358" />
    <property name="TotalTriangles" value="435259" />
    <property class="BlockEntities">
      <property name="Vertices" value="744972" />
      <property name="Triangles" value="322858" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="162621" />
      <property name="Triangles" value="91344" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3615" />
      <property name="Triangles" value="2289" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="168" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10982" />
      <property name="Triangles" value="18684" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="48, 9, 30" />
      <property name="1" value="47, 9, 31" />
      <property name="2" value="48, 9, 33" />
      <property name="3" value="47, 9, 36" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="53, 7, 45" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="57, 4, 56" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="47, 7, 24" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="47, 7, 35" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="36, 8, 33" />
      <property name="1" value="32, 1, 38" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="33, 1, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="35, 13, 30" />
      <property name="1" value="33, 7, 35" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="48, 7, 31" />
      <property name="1" value="48, 7, 32" />
      <property name="2" value="48, 7, 34" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="16, 2, 32" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="15, 4, 53" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="36, 2, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="47, 7, 39" />
    </property>
  </property>
</prefab>