﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="out buildings" />
  <property name="SleeperVolumeSize" value="13, 3, 9#13, 5, 9#6, 4, 6#22, 3, 14" />
  <property name="SleeperVolumeStart" value="11, 1, 25#11, 4, 25#24, 1, 20#10, 1, 6" />
  <property name="SleeperVolumeGroup" value="GroupBikerBar,1,1,GroupGhostTown,1,1,GroupGhostTown,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="Tags" value="countrytown, diagonal" />
  <property name="POIMarkerSize" value="7, 13, 2" />
  <property name="POIMarkerStart" value="14, 0, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="153317" />
    <property name="TotalTriangles" value="76002" />
    <property class="BlockEntities">
      <property name="Vertices" value="122873" />
      <property name="Triangles" value="55300" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="25851" />
      <property name="Triangles" value="13650" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="131" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4462" />
      <property name="Triangles" value="6968" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="17, 1, 1" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="11, 1, 7" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 1, 22" />
      <property name="1" value="26, 1, 25" />
      <property name="2" value="23, 1, 30" />
      <property name="3" value="26, 1, 30" />
      <property name="4" value="21, 1, 33" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="23, 1, 24" />
      <property name="1" value="26, 1, 24" />
      <property name="2" value="22, 1, 27" />
      <property name="3" value="22, 1, 30" />
      <property name="4" value="22, 1, 32" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="13, 1, 27" />
      <property name="1" value="20, 2, 29" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="16, 6, 28" />
      <property name="1" value="15, 1, 29" />
      <property name="2" value="16, 1, 34" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 3, 22" />
      <property name="1" value="25, 3, 22" />
      <property name="2" value="26, 4, 22" />
      <property name="3" value="27, 4, 22" />
      <property name="4" value="26, 4, 23" />
      <property name="5" value="27, 4, 23" />
      <property name="6" value="26, 3, 26" />
      <property name="7" value="21, 4, 29" />
      <property name="8" value="22, 3, 30" />
      <property name="9" value="24, 3, 30" />
      <property name="10" value="27, 4, 30" />
      <property name="11" value="21, 3, 32" />
      <property name="12" value="21, 3, 34" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="28, 1, 29" />
      <property name="1" value="28, 1, 31" />
      <property name="2" value="27, 2, 33" />
    </property>
    <property class="quest_feather">
      <property name="0" value="29, 6, 20" />
    </property>
  </property>
</prefab>