﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="Industrial" />
  <property name="SleeperVolumeSize" value="12, 2, 9#4, 3, 4#9, 6, 9#1, 1, 6" />
  <property name="SleeperVolumeStart" value="12, 2, 15#15, 2, 4#11, 5, 12#3, 3, 11" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,1,1,ZomUtilityWorker,1,2,ZomBurnt,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2" />
  <property name="EditorGroups" value="industrial" />
  <property name="Tags" value="countrytown, industrial, nodiagonal" />
  <property name="POIMarkerSize" value="7, 13, 1#5, 13, 2" />
  <property name="POIMarkerStart" value="0, 1, -1#1, 1, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="industrial#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_01,part_driveway_countrytown_13" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="25, 14, 25" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="16, 2, 2" />
      <property name="1" value="16, 5, 6" />
      <property name="2" value="20, 5, 7" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="14, 2, 5" />
      <property name="1" value="15, 12, 11" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="222306" />
    <property name="TotalTriangles" value="91502" />
    <property class="BlockEntities">
      <property name="Vertices" value="166472" />
      <property name="Triangles" value="54804" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="55698" />
      <property name="Triangles" value="36630" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="136" />
      <property name="Triangles" value="68" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
</prefab>