﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="Industrial" />
  <property name="EditorGroups" value="industrial" />
  <property name="Tags" value="industrial,countrytown,nodiagonal" />
  <property name="SleeperVolumeSize" value="7, 3, 5#4, 3, 3#1, 3, 5#5, 3, 3#10, 3, 18" />
  <property name="SleeperVolumeStart" value="3, 2, 9#3, 2, 14#1, 2, 19#5, 2, 21#13, 3, 5" />
  <property name="SleeperVolumeGroupId" value="0,0,1,1,0" />
  <property name="SleeperVolumeGroup" value="S_Zom_Businessman,1,1,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,1,2,S_Zom_Utility_Worker,0,0,S_Zom_Utility_Worker,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2" />
  <property name="POIMarkerSize" value="23, 13, 1#23, 13, 2" />
  <property name="POIMarkerStart" value="1, 1, -1#1, 1, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="industrial#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_06,part_driveway_countrytown_20" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="25, 14, 25" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="243132" />
    <property name="TotalTriangles" value="102688" />
    <property class="BlockEntities">
      <property name="Vertices" value="178797" />
      <property name="Triangles" value="64031" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="61009" />
      <property name="Triangles" value="34465" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1552" />
      <property name="Triangles" value="1136" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="24" />
      <property name="Triangles" value="12" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="1750" />
      <property name="Triangles" value="3044" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="14, 7, 15" />
      <property name="1" value="18, 7, 15" />
      <property name="2" value="14, 7, 19" />
      <property name="3" value="18, 7, 19" />
      <property name="4" value="19, 5, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="7, 2, 15" />
      <property name="1" value="9, 2, 16" />
      <property name="2" value="4, 2, 20" />
    </property>
  </property>
</prefab>