﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="7, 7, 9#51, 3, 60" />
  <property name="SleeperVolumeStart" value="52, 2, 48#0, 2, 0" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="S_Zom_Janitor_Only,1,3,S_-Group_Generic_Zombie,2,3" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="SleeperVolumeFlags" value="2,2" />
  <property name="YOffset" value="-2" />
  <property name="Tags" value="rural,hideui" />
  <property name="ThemeTags" value="ruralfiller" />
  <property name="ThemeRepeatDistance" value="110" />
  <property name="EditorGroups" value="rural" />
  <property name="PrefabSize" value="60, 12, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property name="ThemeDistance" value="500" />
  <property name="DuplicateRepeatDistance" value="750" />
  <property class="Stats">
    <property name="TotalVertices" value="838297" />
    <property name="TotalTriangles" value="434922" />
    <property class="BlockEntities">
      <property name="Vertices" value="813191" />
      <property name="Triangles" value="409771" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="13466" />
      <property name="Triangles" value="8323" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="2112" />
      <property name="Triangles" value="1056" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="254" />
      <property name="Triangles" value="184" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="9274" />
      <property name="Triangles" value="15588" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_stone_boulder">
      <property name="0" value="32, 2, 48" />
      <property name="1" value="40, 2, 57" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="41, 2, 50" />
      <property name="1" value="34, 2, 53" />
    </property>
    <property class="POILight">
      <property name="0" value="53, 6, 52" />
      <property name="1" value="57, 6, 52" />
    </property>
  </property>
</prefab>