﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="100, 37, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-18" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="3, 17, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="1, 1, 1#1, 1, 1#1, 1, 1#13, 5, 23#7, 4, 12#15, 4, 12#42, 12, 57#33, 6, 29#25, 3, 11#14, 4, 11#9, 3, 9#1, 1, 1#5, 2, 5#1, 1, 1#15, 8, 21#14, 8, 13#5, 3, 15#7, 3, 21#22, 3, 6#4, 3, 14#14, 5, 24#14, 4, 24#7, 1, 11#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 2#46, 4, 13#44, 8, 9#44, 8, 9#11, 3, 9#41, 4, 13#22, 6, 29#2, 1, 2#3, 1, 7#3, 1, 7#1, 1, 1#1, 1, 1#5, 1, 1#7, 2, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#8, 4, 7#9, 3, 9" />
  <property name="SleeperVolumeStart" value="71, 4, 87#71, 10, 66#71, 10, 72#11, 17, 2#24, 18, 0#31, 18, 0#58, 13, 0#64, 15, 57#64, 18, 86#76, 22, 79#79, 23, 81#63, 20, 93#60, 23, 59#86, 15, 74#66, 2, 58#66, 2, 45#81, 7, 50#59, 3, 31#59, 3, 37#81, 3, 33#82, 2, 8#68, 2, 10#89, 4, 17#96, 6, 23#81, 7, 12#63, 7, 18#70, 7, 39#81, 6, 24#12, 2, 29#12, 2, 39#12, 2, 48#40, 7, 57#16, 3, 57#4, 10, 39#30, 10, 57#29, 3, 80#8, 10, 70#59, 14, 61#62, 7, 39#28, 10, 24#41, 3, 72#43, 8, 24#61, 11, 32#75, 8, 12#71, 8, 12#57, 23, 58#57, 18, 64" />
  <property name="SleeperVolumeGroupId" value="0,0,0,1,1,1,0,2,2,7,0,0,0,0,0,3,3,4,4,4,5,5,0,0,0,0,0,0,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,7,7" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,ZomUtilityWorker,7,7,ZomUtilityWorker,5,5,GroupGenericZombie,5,5,zombieUtilityWorkerFeralGroup,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,3,3,ZomBurnt,3,3,zombieFatHawaiianRadiated,1,1,ZomUtilityWorker,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,2,ZomUtilityWorker,2,2,ZomJanitorOnly,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,zombieBowler,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,2,2,ZomUtilityWorker,4,4,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,True,False,False,True,True,False,False,False,False,True,False,True,False,False,False,False,False,False,False,True,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="True,True,True,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,True,False,False,False,False,False,False,True,False,False,False,False,False,False,True,True,True,True,False,False" />
  <property name="SleeperVolumeFlags" value="3,3,3,0,0,0,4,0,0,0,3,3,3,3,4,0,4,0,0,0,4,4,3,3,3,3,3,3,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,2,2" />
  <property name="SleeperVolumeTriggeredBy" value="2#4,16#5,17# # # # # # # #6#5,7#7#7# # # # # # # # #9#10#10#10#10#9# # # # # # #12#14#14#14#14#14#14#15#15#18#18# # " />
  <property name="SVS44" value="spawn zombieSpiderRadiated 2^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^" />
  <property name="SVS43" value="spawn zombieUtilityWorkerFeralGroup 2^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieSpiderRadiated 2^" />
  <property name="SVS42" value="spawn zombieSpiderFeral 1^sleep 2^spawn zombieSpiderFeral 1^waitalive 0^sound sleeperspawnwater^spawn zombieSpiderRadiated 1^sleep 2^spawn zombieSpiderRadiated 1^" />
  <property name="TriggerVolumeSize" value="11, 5, 11#9, 4, 9#7, 4, 11#29, 3, 5#9, 4, 10#36, 8, 17#9, 4, 4#9, 4, 4#2, 2, 3#11, 8, 9#8, 4, 4#8, 4, 7" />
  <property name="TriggerVolumeStart" value="77, 22, 80#57, 17, 64#89, 4, 17#58, 3, 10#61, 2, 15#4, 7, 50#40, 3, 70#26, 10, 23#47, 3, 21#40, 7, 58#81, 2, 15#57, 23, 58" />
  <property name="TriggerVolumeTriggers" value="6#6#9#9#9#12#12#12#19#12#9#6" />
  <property name="SVS41" value="spawn zombieUtilityWorkerFeralGroup 2^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^" />
  <property name="SVS40" value="spawn GroupAllFeral 1^spawn ZomUtilityWorker 1^sleep 2^spawn ZomLumberJack 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieUtilityWorkerFeral 1^spawn zombieLumberjackFeral 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^sleep 2^spawn ZomLumberJack 1" />
  <property name="SVS39" value="spawn GroupAllFeral 1^spawn ZomUtilityWorker 1^sleep 2^spawn ZomLumberJack 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieUtilityWorkerFeral 1^spawn zombieLumberjackFeral 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^sleep 2^spawn ZomLumberJack 1" />
  <property name="SVS38" value="spawn GroupAllFeral 1^sleep 1^spawn ZomUtilityWorker 1^sleep 1^spawn ZomLumberJack 1^waitalive 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeral 1^sleep 1^spawn zombieLumberjackFeral 1^sleep 1^spawn ZomUtilityWorker 1^waitalive 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^sleep 1^spawn ZomLumberJack 1" />
  <property name="SVS37" value="spawn GroupAllFeral 1^sleep 2^spawn ZomUtilityWorker 1^sleep 2^spawn ZomLumberJack 1^waitalive 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeral 1^sleep 2^spawn zombieLumberjackFeral 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 1^sleep 2^spawn zombieUtilityWorkerFeralGroup 1^sleep 2^spawn ZomLumberJack 1^trigger 20" />
  <property name="SVS36" value="spawn ZomUtilityWorker 1^spawn ZomSpiderOnly 1^sleep 2^spawn zombieFrostclaw 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieSpiderFeral 1^spawn zombieFrostclawFeral 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieSpiderFeral 1^spawn zombieFrostclawInfernal 1^sleep 2^spawn ZomUtilityWorker 1" />
  <property name="SVS35" value="spawn ZomUtilityWorker 1^spawn ZomSpiderOnly 1^sleep 2^spawn zombieFrostclaw 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieSpiderFeral 1^spawn zombieFrostclawFeral 1^waitalive 1^sound sleeperspawndirt^sleep 1^sound sleeperspawndirt^sleep 1^spawn zombieSpiderFeral 1^spawn zombieFrostclawInfernal 1^sleep 2^spawn ZomUtilityWorker 1" />
  <property name="SVS34" value="trigger 13^sleep 3^sound horde_spawn^sleep 3^trigger 14" />
  <property name="SVS27" value="sound horde_spawn^sleep 3^trigger 10" />
  <property name="SVS26" value="spawn zombieMutated 1^sleep 1^spawn ZomUtilityWorker 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMutatedFeral 1^sleep 1^spawn zombieMaleHazmat 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMutatedRadiated 1^sleep 1^spawn zombieUtilityWorkerFeral 1" />
  <property name="SVS25" value="spawn ZomHazMatOnly 2^sleep 1^spawn ZomUtilityWorker 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMaleHazmatFeral 1^sleep 1^spawn ZomUtilityWorker 2^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMaleHazmatRadiated 1^sleep 1^spawn ZomUtilityWorker 2" />
  <property name="SVS24" value="spawn zombieMutated 1^sleep 1^spawn ZomUtilityWorker 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMutatedFeral 1^sleep 1^spawn zombieMaleHazmat 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMutatedRadiated 1^sleep 1^spawn zombieUtilityWorkerFeral 1" />
  <property name="SVS23" value="spawn ZomHazMatOnly 1^sleep 2^spawn ZomHazMatOnly 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMaleHazmatFeral 1^sleep 2^spawn ZomUtilityWorker 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieMaleHazmatRadiated 1^sleep 2^spawn ZomUtilityWorker 1^sleep 2^spawn ZomUtilityWorker 1" />
  <property name="SVS22" value="sound horde_spawn^sleep 2^trigger 10" />
  <property name="SVS13" value="spawn ZomSpiderOnly 1^sleep 2^spawn ZomUtilityWorker 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 1^sound sleeperspawnwater^sleep 1^sound sleeperspawnwater^sleep 1^spawn zombieUtilityWorkerFeral 1^sleep 2^spawn zombieUtilityWorkerFeral 1^sleep 2^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawnwater^sleep 1^sound sleeperspawnwater^sleep 1^spawn zombieUtilityWorkerFeralGroup 1^sleep 2^spawn zombieUtilityWorkerFeralGroup 1^sleep 2^spawn zombieSpiderFeral 1" />
  <property name="SVS12" value="spawn animalZombieVulture 1^sleep 2^spawn animalZombieVulture 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn animalZombieVulture 1^sleep 2^spawn animalZombieVulture 1^sleep 2^spawn animalZombieVultureRadiated 1^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn animalZombieVulture 1^sleep 2^spawn animalZombieVultureRadiated 1^sleep 2^spawn animalZombieVultureRadiated 1" />
  <property name="SVS11" value="spawn ZomSpiderOnly 1^sleep 1^spawn ZomUtilityWorker 2^waitalive 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeral 2^sleep 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^sleep 1^spawn zombieSpiderFeral 1" />
  <property name="DuplicateRepeatDistance" value="5000" />
  <property name="Tags" value="wilderness" />
  <property name="SVS10" value="sleep 5^sound horde_spawn^sleep 1^trigger 7" />
  <property name="SVS2" value="spawn ZomUtilityWorker 2^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 2" />
  <property name="SVS1" value="spawn ZomUtilityWorker 2^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieUtilityWorkerFeralGroup 2^waitalive 0^trigger 17" />
  <property name="SVS0" value="sleep 1^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn zombieSteveCrawler 1^sleep 2^spawn zombieSteveCrawler 1^trigger 3^waitalive 0^sound sleeperspawnmetal^sleep 1^sound sleeperspawnmetal^sleep 1^spawn ZomUtilityWorker 1^sleep 2^spawn ZomUtilityWorker 1^waitalive 0^trigger 16" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="ThemeTags" value="wildernessMine" />
  <property class="Stats">
    <property name="LightsVolume" value="84665.95" />
    <property name="TotalVertices" value="2053583" />
    <property name="TotalTriangles" value="901550" />
    <property class="BlockEntities">
      <property name="Vertices" value="1558997" />
      <property name="Triangles" value="527363" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="427547" />
      <property name="Triangles" value="284200" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="14336" />
      <property name="Triangles" value="7168" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1595" />
      <property name="Triangles" value="1011" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="51108" />
      <property name="Triangles" value="81808" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="4, 18, 3" />
    </property>
    <property class="POILight">
      <property name="0" value="82, 28, 85" />
      <property name="1" value="85, 26, 85" />
      <property name="2" value="86, 21, 86" />
      <property name="3" value="86, 21, 87" />
      <property name="4" value="85, 26, 88" />
      <property name="5" value="87, 19, 89" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="82, 29, 85" />
      <property name="1" value="86, 19, 89" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="95, 18, 83" />
      <property name="1" value="94, 18, 84" />
    </property>
    <property class="quest_stone">
      <property name="0" value="84, 13, 34" />
      <property name="1" value="83, 15, 42" />
      <property name="2" value="84, 16, 47" />
      <property name="3" value="85, 17, 48" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="85, 18, 60" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="96, 18, 58" />
      <property name="1" value="87, 18, 63" />
      <property name="2" value="90, 18, 64" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="98, 5, 22" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="95, 18, 85" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="89, 23, 85" />
    </property>
    <property class="quest_feather">
      <property name="0" value="84, 28, 86" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="88, 23, 86" />
      <property name="1" value="83, 20, 87" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="86, 16, 46" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="93, 18, 50" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="84, 4, 33" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="95, 4, 22" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="71, 2, 85" />
    </property>
  </property>
</prefab>