﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="QuestTags" value="clear, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="7, 3, 2#6, 2, 6#4, 2, 4#3, 5, 8#26, 3, 16" />
  <property name="SleeperVolumeStart" value="24, 1, 30#4, 6, 21#33, 2, 30#10, 2, 25#13, 2, 8" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGhostTown,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
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  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,0,0,2" />
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  <property name="Tags" value="countrytown, gateway, nodiagonal, nocheckpoint" />
  <property name="POIMarkerSize" value="13, 13, 3#9, 13, 3#13, 13, 2#9, 13, 2" />
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  <property name="POIMarkerGroup" value="driveway,driveway2,driveway3,driveway4" />
  <property name="POIMarkerTags" value="rural#rural#countrytown#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_07,part_driveway_rural_10,part_driveway_countrytown_12,part_driveway_countrytown_07" />
  <property name="POIMarkerPartRotations" value="2,2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1" />
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  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="40, 2, 39" />
    </property>
    <property class="POILight">
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      <property name="9" value="28, 4, 30" />
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      <property name="16" value="28, 4, 32" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="4, 2, 26" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="38, 3, 30" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="23, 2, 24" />
      <property name="1" value="30, 2, 24" />
      <property name="2" value="21, 2, 29" />
      <property name="3" value="28, 2, 29" />
      <property name="4" value="34, 2, 29" />
    </property>
    <property class="Rally">
      <property name="0" value="19, 2, 3" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="23, 2, 37" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="13, 2, 23" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="24, 2, 26" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="26, 2, 22" />
      <property name="1" value="26, 2, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 2, 28" />
      <property name="1" value="35, 2, 30" />
      <property name="2" value="28, 2, 31" />
    </property>
    <property class="quest_feather">
      <property name="0" value="35, 7, 32" />
    </property>
  </property>
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    <property name="LightsVolume" value="4781.299" />
    <property name="TotalVertices" value="390295" />
    <property name="TotalTriangles" value="151279" />
    <property class="BlockEntities">
      <property name="Vertices" value="340767" />
      <property name="Triangles" value="116899" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="44270" />
      <property name="Triangles" value="26408" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="322" />
      <property name="Triangles" value="188" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4936" />
      <property name="Triangles" value="7784" />
    </property>
  </property>
</prefab>