﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 25, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-5" />
  <property name="POIMarkerSize" value="7, 13, 2#7, 13, 2" />
  <property name="POIMarkerStart" value="34, 4, -2#6, 4, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="gateway#gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_01,part_driveway_gateway_02" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="Tags" value="gateway, nocheckpoint" />
  <property name="SleeperVolumeSize" value="4, 2, 5#13, 3, 11#11, 3, 8#11, 3, 10#27, 4, 26#2, 3, 9#9, 3, 10#9, 4, 1#8, 3, 1#4, 3, 3#6, 3, 7#8, 5, 7#8, 3, 6#8, 3, 4#4, 5, 5" />
  <property name="SleeperVolumeStart" value="7, 1, 19#4, 5, 22#4, 5, 43#4, 5, 33#17, 5, 23#8, 2, 10#5, 5, 9#5, 5, 19#11, 1, 14#7, 1, 20#15, 5, 48#45, 5, 15#44, 5, 36#43, 5, 31#44, 5, 42" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,3,3,3,2,2,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombiePartyGirl,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,3,4,zombieJanitor,2,2,GroupGenericZombie,3,3,GroupGenericZombie,0,0,zombieMoe,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,True,True,True,True,True,True,True,False,False,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,True,True,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,2,2,2,2,0,2,0,0,2,2,0" />
  <property name="EditorGroups" value="rural" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="703428" />
    <property name="TotalTriangles" value="309702" />
    <property class="BlockEntities">
      <property name="Vertices" value="589239" />
      <property name="Triangles" value="235474" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="102635" />
      <property name="Triangles" value="55808" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="666" />
      <property name="Triangles" value="376" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="312" />
      <property name="Triangles" value="156" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10576" />
      <property name="Triangles" value="17888" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="46, 5, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="49, 7, 48" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 5, 40" />
      <property name="1" value="48, 5, 41" />
      <property name="2" value="49, 5, 44" />
      <property name="3" value="50, 5, 44" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="15, 5, 10" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="46, 5, 47" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="7, 5, 38" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="52, 4, 50" />
    </property>
    <property class="quest_feather">
      <property name="0" value="12, 10, 20" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="19, 5, 49" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="48, 5, 59" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="49, 5, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="37, 5, 12" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="33, 5, 16" />
      <property name="1" value="33, 5, 17" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="33, 5, 36" />
    </property>
  </property>
</prefab>