﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DuplicateRepeatDistance" value="8000" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="100, 28, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-7" />
  <property name="EditorGroups" value="commercial" />
  <property name="Tags" value="commercial" />
  <property name="SleeperVolumeSize" value="3, 3, 1#4, 6, 2#3, 4, 4#2, 3, 5#1, 3, 2#2, 2, 5#4, 2, 1#3, 7, 2#32, 3, 10#9, 3, 9#1, 3, 7#1, 3, 4#3, 3, 3#1, 3, 4#6, 3, 7#7, 3, 7#7, 3, 8#7, 5, 5#8, 3, 5#4, 3, 7#5, 3, 5#3, 3, 13#5, 1, 11#11, 3, 12#1, 3, 3#8, 3, 12#5, 3, 13#8, 3, 3#7, 3, 3#5, 3, 6#3, 3, 6#5, 1, 2#3, 3, 7#7, 2, 8#3, 3, 2#2, 2, 5#4, 2, 1#2, 3, 2#3, 3, 2#1, 3, 5#5, 3, 1#5, 3, 1#8, 3, 6#1, 3, 10#3, 3, 5#9, 3, 11#5, 3, 6#6, 3, 9#2, 3, 4#1, 3, 9#9, 3, 5#3, 3, 2#3, 3, 2#4, 3, 4#3, 3, 5#1, 3, 11#4, 3, 4#4, 3, 4#2, 3, 3#5, 3, 4#3, 3, 4#9, 3, 5#2, 3, 3#4, 3, 4#2, 3, 4#3, 3, 10#4, 2, 4#36, 3, 46#49, 3, 25#3, 3, 5#1, 1, 1#1, 3, 9#22, 1, 2#2, 3, 4#5, 4, 9#2, 4, 9#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#3, 3, 10#6, 3, 3#3, 3, 6#2, 4, 5" />
  <property name="SleeperVolumeStart" value="57, 13, 44#73, 13, 36#42, 18, 29#27, 2, 27#25, 2, 40#39, 4, 26#25, 3, 46#46, 4, 41#43, 18, 33#25, 18, 31#42, 18, 37#40, 13, 34#43, 13, 41#50, 13, 36#52, 13, 34#43, 13, 34#23, 13, 28#23, 13, 37#35, 3, 60#39, 3, 51#30, 8, 40#51, 8, 42#38, 10, 44#65, 8, 33#62, 8, 42#62, 13, 33#56, 8, 33#45, 2, 45#51, 2, 29#50, 8, 29#47, 8, 29#52, 11, 36#53, 8, 29#51, 13, 47#25, 13, 42#41, 4, 26#25, 3, 45#26, 2, 41#26, 2, 39#26, 2, 27#23, 13, 44#23, 13, 45#27, 13, 43#41, 8, 46#48, 10, 49#40, 8, 45#24, 8, 43#23, 8, 29#32, 8, 35#38, 8, 30#39, 13, 29#53, 18, 52#53, 18, 50#52, 13, 41#58, 13, 33#51, 13, 34#71, 13, 42#60, 13, 43#61, 13, 39#30, 13, 30#71, 13, 33#25, 18, 40#72, 8, 39#36, 13, 45#36, 8, 45#62, 8, 32#69, 16, 32#62, 7, 53#13, 7, 74#36, 13, 35#35, 2, 35#35, 2, 23#53, 18, 43#32, 8, 30#34, 8, 30#35, 8, 30#48, 9, 39#58, 11, 40#61, 11, 40#69, 9, 40#42, 8, 46#51, 2, 31#51, 2, 34#49, 2, 34" />
  <property name="SleeperVolumeGroupId" value="30,0,7,0,0,0,0,0,0,6,6,7,7,7,22,0,0,0,0,0,0,0,0,0,0,29,0,0,509,9,9,0,9,0,10,0,0,0,0,0,10,10,10,12,0,12,0,21,21,21,7,27,27,22,22,22,29,30,29,31,41,6,57,27,21,0,0,0,0,31,0,0,0,21,21,21,0,0,0,0,12,509,509,509" />
  <property name="SleeperVolumeGroup" value="zombieFatHawaiian,1,1,zombieLumberjack,1,1,GroupGenericZombie,0,0,zombieBurnt,0,0,zombieLab,0,0,zombieJanitor,0,0,GroupSpecialInfected,0,0,GroupSpecialInfected,1,1,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieNurse,2,2,zombieUtilityWorker,2,2,GroupGenericZombie,3,3,GroupSpecialInfected,1,1,zombieUtilityWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieLab,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieBurnt,0,0,GroupGenericZombie,5,5,zombieBusinessManFeral,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieBusinessMan,2,3,zombieNurse,2,2,zombieLabFeral,0,0,GroupGenericZombie,0,0,zombieNurseFeral,2,2,zombieMoe,1,1,zombieUtilityWorkerFeral,0,0,zombieSoldier,0,0,zombieNurse,0,0,zombieNurseFeral,0,0,GroupSpecialInfected,0,0,zombieFemaleFatFeral,1,1,zombieFatHawaiian,1,1,GroupGenericZombie,0,0,GroupZomBadass,2,2,zombieNurseFeral,0,0,GroupGenericZombie,0,0,zombieNurseFeral,0,0,GroupGenericZombie,0,0,zombieSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieNurseFeral,2,2,zombieLabFeral,1,1,zombieLabFeral,1,1,zombieNurseFeral,1,1,GroupGenericZombie,0,0,GroupLabWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieNurseFeral,1,1,zombieUtilityWorker,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieLabFeral,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieJanitorFeral,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieMaleHazmat,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieMaleHazmat,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,False,False,False,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,False,True,True,True,True,True,True,True,True,True,True,True,True,False,True,True,True,False,False,True,True,True,True,False,True,False,False,False,True,True,False,False,True,True,True,False,False,True,False,True,True,True,False,False,False,False,False,False,True,True,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,True,False,False,False,False,False,True,True,True,True,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,3,2,3,3,3,3,3,3,2,2,2,2,2,0,2,0,0,0,0,3,0,3,3,3,2,2,2,2,2,2,3,0,0,2,3,3,3,3,3,2,2,2,2,3,2,3,3,2,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,3,3,2,2,2,3,3,3,2,0,2,3,3,3,3,2,0,0,2" />
  <property name="SleeperVolumeTriggeredBy" value=" #30# #14#13#15#16#4#17# # # # # # # # # # # #21# #18#7#35# # # # # # #31# # # #15#16#13#13#14# # # # #18# #22#20# # # # # # # # # # # # #30# # # # #25#7# # # #3#23#17# # # #32#35#35#7# # # # " />
  <property name="TriggerVolumeSize" value="3, 3, 3#19, 3, 3#10, 3, 14#9, 3, 11#1, 4, 9#6, 3, 6#2, 3, 4" />
  <property name="TriggerVolumeStart" value="47, 2, 40#56, 8, 39#42, 18, 30#40, 8, 45#36, 8, 30#71, 13, 32#54, 8, 32" />
  <property name="TriggerVolumeTriggers" value="4#7#17#18#21#30#31" />
  <property name="SVS81" value="spawn zombieLab 1^" />
  <property name="SVS79" value="sound elevator_ding1^sleep 0.5^sound elevator_ding1^sleep 0.5^sound elevator_ding1^sleep 0.3^sound elevator_ding1^sleep 0.3^sound elevator_ding1^sleep 0.3^sound elevator_ding1^sleep 1^trigger 35^" />
  <property name="SVS78" value="sleep 0.5^trigger 34^sleep 1^trigger 34^sleep 3^trigger 34^sleep 0.2^trigger 34^sleep 6^trigger 34^sleep 0.8^trigger 34^sleep 5^trigger 34^sleep 0.2^trigger 34^sleep 10^trigger 34^sleep 1^trigger 34" />
  <property name="SVS77" value="sleep 0.01^trigger 33^sleep 0.2^trigger 33^sleep 0.5^trigger 33^sleep 0.2^trigger 33^sleep 0.8^trigger 33^sleep 0.5^trigger 33^sleep 1.5^trigger 33^sleep 0.2^trigger 33^sleep 2^trigger 33^sleep 1^trigger 33^sleep 2^trigger 33^sleep 0.2^trigger 33^trigger 33^sleep 0.2^trigger 33^sleep 0.5^trigger 33^sleep 0.2^trigger 33^sleep 0.8^trigger 33^sleep 0.5^trigger 33^sleep 1.5^trigger 33^sleep 0.2^trigger 33^sleep 2^trigger 33^sleep 1^trigger 33^sleep 2^trigger 33^sleep 0.2^trigger 33^trigger 33^sleep 0.2^trigger 33^sleep 0.5^trigger 33^sleep 0.2^trigger 33^sleep 0.8^trigger 33^sleep 0.5^trigger 33^sleep 1.5^trigger 33^sleep 0.2^trigger 33^sleep 2^trigger 33^sleep 1^trigger 33^sleep 2^trigger 33^sleep 0.2^trigger 33" />
  <property name="SVS76" value="sound elevator_ding3" />
  <property name="SVS72" value="sleep 2^spawn animalZombieVulture 2" />
  <property name="SVS71" value="sleep 10^spawn zombieBurnt 1^waitalive 0^sleep 2^spawn zombieBurnt 1^waitalive 0^sleep 5^spawn zombieBurntFeral 1" />
  <property name="SVS70" value="sleep 2^trigger 10^sleep 0.2^trigger 10^sleep 0.2^trigger 10^sleep 1^trigger 11^sleep 1.5^trigger 12^sleep 0.5^trigger 23^trigger 13^sleep 5^trigger 14^sleep 5^trigger 15" />
  <property name="SVS66" value="sleep 1^spawn zombieSoldierFeral 1^sleep 2^spawn zombieMaleHazmatFeral 1" />
  <property name="SVS65" value="sleep 4^spawn zombieLabFeral 2" />
  <property name="SVS47" value="spawn GroupGenericZombie 3^waitalive 2^spawn zombieLabFeral 1^trigger 22^" />
  <property name="SVS46" value="spawn zombieNurseFeral 2" />
  <property name="SVS44" value="sleep 5^spawn zombieNurseFeral 1^waitalive 0^spawn zombieNurse 1^waitalive 0^spawn zombieNurseFeral 1" />
  <property name="SVS39" value="spawn GroupSpecialInfected 1" />
  <property name="SVS38" value="spawn zombieNurseFeral 1^waitalive 0^spawn zombieNurseFeral 1" />
  <property name="SVS37" value="spawn zombieNurse 1^waitalive 0^spawn zombieNurse 1" />
  <property name="SVS36" value="spawn zombieSoldier 1^waitalive 0^spawn zombieSoldier 1^" />
  <property name="SVS35" value="spawn zombieUtilityWorkerFeral 1^waitalive 0^spawn zombieUtilityWorkerFeral 1" />
  <property name="SVS31" value="spawn zombieLabFeral 1^waitalive 0^spawn zombieJanitorFeral 1" />
  <property name="SVS28" value="spawn GroupGenericZombie 1" />
  <property name="SVS24" value="sleep 1.5^spawn zombieBurnt 1" />
  <property name="SVS23" value="sleep 4^spawn GroupGenericZombie 5^waitalive 2^trigger 25" />
  <property name="SVS22" value="sleep 1^spawn GroupGenericZombie 1^waitalive 0^spawn zombieNurse 1^waitalive 0^spawn GroupGenericZombie 1^waitalive 0^spawn zombieMaleHazmat 1" />
  <property name="SVS20" value="spawn GroupGenericZombie 3^waitalive 2^trigger 20" />
  <property name="SVS8" value="sleep 3^spawn GroupGenericZombie 3^waitalive 0^spawn GroupGenericZombie 3^waitalive 0^spawn GroupGenericZombie 1" />
  <property name="SVS6" value="spawn GroupSpecialInfected 1^waitalive 0^spawn GroupSpecialInfected 1" />
  <property name="SVS5" value="spawn zombieJanitor 2^waitalive 0^spawn zombieJanitor 1^trigger 16" />
  <property name="SVS4" value="spawn zombieLab 1" />
  <property name="SVS3" value="spawn zombieBurnt 2^waitalive 0^spawn zombieBurnt 1" />
  <property name="SVS2" value="spawn zombieNurseFeral 1^spawn zombieNurse 1^spawn GroupGenericZombie 1^spawn zombieSoldier 1^spawn zombieLab 1" />
  <property class="Stats">
    <property name="TotalVertices" value="2155864" />
    <property name="TotalTriangles" value="917505" />
    <property class="BlockEntities">
      <property name="Vertices" value="1633884" />
      <property name="Triangles" value="579288" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="413872" />
      <property name="Triangles" value="247985" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="66112" />
      <property name="Triangles" value="33056" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="7382" />
      <property name="Triangles" value="3996" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2320" />
      <property name="Triangles" value="1160" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="32294" />
      <property name="Triangles" value="52020" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="96, 7, 96" />
    </property>
    <property class="POILight">
      <property name="0" value="95, 7, 53" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="94, 7, 48" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="74, 8, 34" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="67, 15, 38" />
      <property name="1" value="73, 8, 46" />
      <property name="2" value="67, 17, 48" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="70, 8, 34" />
      <property name="1" value="70, 13, 34" />
      <property name="2" value="76, 13, 35" />
      <property name="3" value="70, 8, 39" />
      <property name="4" value="73, 20, 39" />
      <property name="5" value="73, 20, 41" />
      <property name="6" value="76, 8, 43" />
      <property name="7" value="76, 13, 43" />
      <property name="8" value="76, 8, 44" />
      <property name="9" value="76, 13, 44" />
      <property name="10" value="70, 13, 46" />
      <property name="11" value="68, 9, 47" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="71, 13, 35" />
      <property name="1" value="67, 13, 40" />
      <property name="2" value="68, 13, 40" />
      <property name="3" value="74, 8, 40" />
      <property name="4" value="68, 8, 42" />
      <property name="5" value="68, 13, 42" />
    </property>
    <property class="quest_feather">
      <property name="0" value="53, 18, 49" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="31, 8, 68" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="43, 2, 51" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="52, 13, 50" />
    </property>
    <property class="quest_wood">
      <property name="0" value="93, 7, 89" />
      <property name="1" value="93, 7, 92" />
      <property name="2" value="92, 7, 93" />
      <property name="3" value="88, 7, 94" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 7, 63" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="43, 8, 18" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="54, 8, 54" />
    </property>
  </property>
</prefab>