﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="commercial" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="7, 2, 6#13, 4, 11#5, 10, 18#13, 4, 7#8, 4, 11#15, 3, 5#26, 3, 29#3, 3, 2#8, 2, 7#3, 3, 5#12, 3, 8#2, 3, 5" />
  <property name="SleeperVolumeStart" value="30, 6, 13#16, 0, 12#11, 1, 14#16, 0, 23#29, 0, 19#22, 1, 30#14, 11, 11#30, 6, 21#29, 6, 28#17, 6, 30#17, 6, 13#26, 11, 30" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomBusinessman,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomBusinessman,1,1,GroupGenericZombie,1,1,ZomBusinessman,1,1,GroupZomBadass,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,True,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0,0,0,0,0,0,0,3,0,3" />
  <property name="PrefabSize" value="42, 14, 42" />
  <property name="SleeperVolumeTriggeredBy" value="1# # # # # # # # #2# #2" />
  <property name="TriggerVolumeSize" value="7, 2, 7#8, 3, 8#24, 3, 28#6, 6, 13" />
  <property name="TriggerVolumeStart" value="30, 1, 13#21, 6, 27#15, 11, 10#31, 6, 12" />
  <property name="TriggerVolumeTriggers" value="1#2#2#1" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="40, 1, 39" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="40, 1, 37" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 8, 21" />
      <property name="1" value="23, 3, 22" />
      <property name="2" value="25, 3, 22" />
      <property name="3" value="27, 3, 22" />
      <property name="4" value="31, 9, 22" />
      <property name="5" value="21, 8, 23" />
      <property name="6" value="33, 4, 23" />
      <property name="7" value="35, 9, 23" />
      <property name="8" value="25, 8, 24" />
      <property name="9" value="21, 8, 25" />
      <property name="10" value="25, 4, 25" />
      <property name="11" value="25, 8, 25" />
      <property name="12" value="31, 9, 25" />
      <property name="13" value="25, 8, 26" />
      <property name="14" value="32, 1, 28" />
      <property name="15" value="29, 11, 29" />
      <property name="16" value="33, 4, 30" />
      <property name="17" value="31, 9, 31" />
      <property name="18" value="35, 9, 32" />
      <property name="19" value="24, 4, 33" />
      <property name="20" value="26, 4, 33" />
      <property name="21" value="35, 4, 36" />
    </property>
    <property class="challenge_vending">
      <property name="0" value="31, 6, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="31, 6, 23" />
      <property name="1" value="28, 6, 31" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="35, 1, 38" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="27, 1, 21" />
      <property name="1" value="36, 1, 23" />
      <property name="2" value="33, 1, 25" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="34, 7, 28" />
      <property name="1" value="35, 2, 28" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="32, 8, 21" />
      <property name="1" value="31, 12, 23" />
      <property name="2" value="36, 9, 28" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 1, 2" />
    </property>
    <property class="quest_feather">
      <property name="0" value="34, 11, 11" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 6, 22" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="457163" />
    <property name="TotalTriangles" value="178609" />
    <property class="BlockEntities">
      <property name="Vertices" value="373857" />
      <property name="Triangles" value="130158" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="79726" />
      <property name="Triangles" value="46173" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="3148" />
      <property name="Triangles" value="2062" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="432" />
      <property name="Triangles" value="216" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
</prefab>