﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 25, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-7" />
  <property name="EditorGroups" value="commercial" />
  <property name="Tags" value="commercial" />
  <property name="POIMarkerSize" value="39, 4, 2#39, 3, 2" />
  <property name="POIMarkerStart" value="11, 21, 21#11, 21, 21" />
  <property name="POIMarkerGroup" value="sign1,sign2" />
  <property name="POIMarkerTags" value="#commercial" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_office_06_sign_1,part_office_06_sign_2" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="0.51,0.51" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeSize" value="6, 3, 10#2, 3, 3#6, 3, 11#9, 3, 3#4, 3, 4#14, 3, 5#12, 3, 15#4, 3, 7#2, 3, 15#4, 3, 10#7, 3, 3#7, 3, 6#4, 3, 6#6, 3, 4#3, 3, 6#9, 3, 6#9, 3, 11#11, 3, 14#3, 3, 6#13, 3, 15#5, 3, 3#8, 3, 5#1, 3, 8" />
  <property name="SleeperVolumeStart" value="40, 7, 17#41, 1, 29#40, 7, 22#39, 13, 23#35, 13, 26#34, 13, 23#23, 13, 23#35, 13, 31#33, 13, 23#43, 2, 27#37, 2, 33#28, 1, 30#23, 2, 24#21, 2, 32#18, 2, 25#13, 2, 31#17, 7, 25#13, 18, 23#17, 18, 23#24, 18, 23#26, 18, 28#39, 13, 33#22, 13, 30" />
  <property name="SleeperVolumeGroupId" value="0,1,1,2,2,2,3,3,3,0,0,0,0,4,4,4,0,5,5,6,6,0,3" />
  <property name="SleeperVolumeGroup" value="zombiePartyGirl,1,1,zombieUtilityWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,4,4,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieUtilityWorker,1,1,zombieJanitor,1,1,GroupGenericZombie,1,1,zombieJanitor,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombiePartyGirl,2,2,zombieBusinessMan,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieBusinessMan,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,False,True,True,False,True,True,False,False,True,True,True,True,True,False,False,True,False,True,False,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,2,2,0,2,2,2,0,0,0,0,2,0,2,2,0,2,0,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
  <property name="TriggerVolumeSize" value="4, 3, 6" />
  <property name="TriggerVolumeStart" value="44, 18, 28" />
  <property name="TriggerVolumeTriggers" value="2" />
  <property class="Stats">
    <property name="TotalVertices" value="985533" />
    <property name="TotalTriangles" value="366469" />
    <property class="BlockEntities">
      <property name="Vertices" value="799891" />
      <property name="Triangles" value="251648" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="164604" />
      <property name="Triangles" value="90206" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="7952" />
      <property name="Triangles" value="4207" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1480" />
      <property name="Triangles" value="740" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11606" />
      <property name="Triangles" value="19668" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="59, 8, 53" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="42, 7, 53" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 15, 47" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="47, 5, 30" />
      <property name="1" value="47, 14, 37" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="7, 7, 30" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="47, 18, 24" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="25, 18, 33" />
      <property name="1" value="26, 18, 33" />
      <property name="2" value="27, 18, 33" />
      <property name="3" value="28, 18, 33" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="47, 14, 36" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="46, 3, 33" />
      <property name="1" value="46, 18, 36" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 18, 32" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="47, 13, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="42, 7, 12" />
    </property>
    <property class="quest_feather">
      <property name="0" value="39, 12, 17" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="47, 2, 28" />
    </property>
  </property>
</prefab>