﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="15, 7, 15#11, 8, 9#21, 3, 7#28, 6, 14#17, 5, 12" />
  <property name="SleeperVolumeStart" value="16, 17, 19#27, 2, 29#6, 2, 34#9, 5, 5#21, 2, 3" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Ghost_Town,1,1,S_Zom_Utility_Worker,1,1,S_-_Group_Ghost_Town,2,2,S_-Group_Generic_Zombie,2,3,S_-_Group_Ghost_Town,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="YOffset" value="-13" />
  <property name="EditorGroups" value="oldwest" />
  <property name="RotationToFaceNorth" value="3" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="Tags" value="rural, oldwest" />
  <property name="POIMarkerSize" value="5, 13, 3" />
  <property name="POIMarkerStart" value="10, 12, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 33, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="280686" />
    <property name="TotalTriangles" value="143571" />
    <property class="BlockEntities">
      <property name="Vertices" value="197478" />
      <property name="Triangles" value="85434" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="70598" />
      <property name="Triangles" value="37245" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="352" />
      <property name="Triangles" value="232" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="12258" />
      <property name="Triangles" value="20660" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="22, 4, 26" />
      <property name="1" value="28, 2, 30" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 12, 25" />
      <property name="1" value="23, 6, 26" />
      <property name="2" value="29, 22, 26" />
      <property name="3" value="31, 22, 26" />
      <property name="4" value="32, 4, 28" />
      <property name="5" value="28, 5, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="12, 13, 20" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="16, 22, 26" />
      <property name="1" value="12, 13, 30" />
      <property name="2" value="10, 2, 34" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="35, 13, 8" />
    </property>
  </property>
</prefab>