﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="28, 14, 94" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="TriggerVolumeSize" value="10, 3, 11#9, 3, 9" />
  <property name="TriggerVolumeStart" value="11, 3, 31#12, 3, 32" />
  <property name="TriggerVolumeTriggers" value="2#3" />
  <property name="SleeperVolumeSize" value="17, 3, 16#3, 3, 7#8, 6, 14#14, 3, 15#2, 1, 3#14, 3, 21#16, 5, 11" />
  <property name="SleeperVolumeStart" value="4, 3, 0#21, 6, 7#15, 3, 16#7, 3, 30#22, 4, 34#7, 3, 54#7, 3, 50" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,2,2,animalSnake,1,1,ZomSpiderOnly,1,1,GroupGenericZombie,2,2,zombieBurntFeral,1,1,GroupGenericZombie,2,2,ZomSpiderOnly,1,1" />
  <property name="SleeperIsLootVolume" value="False,True,False,False,False,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,3,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # #3# # " />
  <property name="YOffset" value="-3" />
  <property class="Stats">
    <property name="TotalVertices" value="356594" />
    <property name="TotalTriangles" value="144898" />
    <property class="BlockEntities">
      <property name="Vertices" value="257088" />
      <property name="Triangles" value="81718" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="94834" />
      <property name="Triangles" value="60844" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="4672" />
      <property name="Triangles" value="2336" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_cars">
      <property name="0" value="18, 3, 72" />
    </property>
    <property class="POILight">
      <property name="0" value="14, 10, 82" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="21, 6, 57" />
    </property>
    <property class="challenge_barrels">
      <property name="0" value="14, 3, 1" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 4, 35" />
    </property>
  </property>
</prefab>