﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="PrefabSize" value="60, 22, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="ThemeTags" value="police" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="SleeperVolumeSize" value="8, 5, 12#7, 5, 10#6, 5, 18#9, 5, 4#7, 5, 13#3, 3, 5#1, 2, 1#19, 9, 17#18, 9, 16#2, 1, 1#4, 3, 15#5, 3, 3#4, 3, 3#2, 1, 1#5, 3, 10#1, 3, 13" />
  <property name="SleeperVolumeStart" value="35, 0, 14#27, 0, 13#21, 0, 8#21, 0, 8#14, 0, 13#15, 7, 17#28, 7, 17#24, 0, 41#40, 0, 26#34, 9, 16#16, 2, 27#25, 2, 38#16, 2, 29#21, 9, 16#20, 2, 27#59, 2, 17" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,animalZombieVulture,1,1,GroupGenericZombie,3,3,ZomFatCops,1,1,zombieFatHawaiian,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,ZomSpiderOnly,1,1,GroupGenericZombie,3,3,ZomFatCops,1,1,zombieWightFeral,1,1,ZomSpiderOnly,1,1,GroupGenericZombie,0,0,animalSnake,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,False,False,False,False,False,False,False,False,True,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,3,3,0,2,3,2,2,2,3,2,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #3#3# # #4# # # #4# # " />
  <property name="TriggerVolumeSize" value="3, 4, 3#6, 3, 10#6, 3, 3" />
  <property name="TriggerVolumeStart" value="16, 2, 19#19, 2, 27#24, 2, 38" />
  <property name="TriggerVolumeTriggers" value="3#4#4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="POIMarkerSize" value="10, 13, 2#10, 13, 2" />
  <property name="POIMarkerStart" value="44, 1, -2#3, 1, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="countrytown#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_10,part_driveway_countrytown_10" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property class="Stats">
    <property name="TotalVertices" value="1027460" />
    <property name="TotalTriangles" value="407175" />
    <property class="BlockEntities">
      <property name="Vertices" value="930953" />
      <property name="Triangles" value="352623" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="93635" />
      <property name="Triangles" value="52836" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1624" />
      <property name="Triangles" value="1092" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="1248" />
      <property name="Triangles" value="624" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="54, 3, 51" />
      <property name="1" value="56, 3, 51" />
      <property name="2" value="54, 3, 53" />
      <property name="3" value="56, 3, 53" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="55, 3, 52" />
    </property>
    <property class="quest_stone">
      <property name="0" value="55, 3, 53" />
    </property>
    <property class="POILight">
      <property name="0" value="31, 5, 33" />
      <property name="1" value="40, 4, 33" />
      <property name="2" value="42, 5, 33" />
      <property name="3" value="37, 3, 36" />
      <property name="4" value="34, 5, 38" />
      <property name="5" value="40, 4, 39" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="40, 2, 37" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="34, 2, 31" />
      <property name="1" value="41, 2, 33" />
      <property name="2" value="35, 2, 35" />
      <property name="3" value="39, 2, 35" />
      <property name="4" value="38, 2, 39" />
    </property>
    <property class="quest_feather">
      <property name="0" value="32, 10, 34" />
    </property>
    <property class="Rally">
      <property name="0" value="37, 2, 6" />
    </property>
  </property>
</prefab>